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Glossary
TVP4020
Programmers Reference Manual
300
Glossary
accumulation buffer A color buffer of higher resolution than the displayed buffer
(typically 16bits per component for an 8bit per component
display). Typically used to sum the result of rendering several
frames from slightly different viewpoints to achieve motion blur
effects or eliminate aliasing effects.
active fragment
A fragment which passes all the various culling tests, such as
scissor, depth(Z), alpha, etc., is written to/combined with the
corresponding pixel in the framebuffer. See also "fragment"
and "passive fragment".
aliasing
A phenomena resulting from a rendering style which ignores
the fact that a pixel may not be wholly covered by a primitive,
leading to jagged edges on primitives.
alpha blending
The ability to combine supplied Red, Green and Blue color
values with those that exist in the framebuffer according to the
supplied alpha value. Alpha blending forms the basis for
techniques such as transparency and painting.
alpha buffer
A memory buffer containing the fourth component of a pixel's
color in addition to Red, Green and Blue. This component is
not displayed, but may be used for instance to control color
blending.
area stipple
A two dimensional binary pattern which is used to cull
fragments from being drawn.
bitblt
Bit aligned block transfer. Copy of a rectangular array of pixels
in a bitmap from one location to another.
bitblt double buffering
A technique to provide independent windowed double
buffering by blting an area from one buffer to the other.
bitplane double buffering
A technique whereby fast independent windowed
double buffering can be achieved by using a single bitplane
bit.
block write
A feature provided in some memory devices such as VRAM
and SGRAM which allows multiple pixels to be set to a given
value by a single write. Fast fill is an alternative name for this
feature.
chroma keying
Also known as bluescreening, this is the practice of excluding
color from an image allowing an underlying image to show
through.
chroma test
The means by which chroma keying can be achieved.
Содержание TVP4020 PERMEDIA 2
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Страница 47: ...Memory I O and Organization TVP4020 Programmers Reference Manual 38 Texture address TextureBaseAddress T W S ...
Страница 284: ...TVP4020 Programmers Reference Manual A Gouraud Shaded Triangle 275 ...
Страница 292: ...TVP4020 Programmers Reference Manual Register Tables 283 ...
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