TVP4020
Programmers Reference Manual
Memory I/O and Organization
39
where:
S
is the texel's S coordinate,
T
is the texel's T coordinate,
TextureBaseAddr
ess
holds the base address in the framebuffer of the
current window.
W
is the texture map width. Only a subset of widths
are supported and these are encoded into the PP0,
PP1 and PP2 fields in the TextureReadMode
register. See the table in Appendix C for more
details.
These address calculations translate a 2D address into a linear address
so non power of two texture widths (e.g. 640) are economical in memory.
Note that the width of the texture map used for these calculations is
independent of the width and height used for texture effects such as
repeat or clamp. The address is in texels; the physical byte address is
calculated by multiplying the texel address by the number of bytes in the
texel.
4.5.3
Texture Color Formats
Texture maps have the same choice of formats as the framebuffer plus
YUV and 4 bit Color Index formats (see section §4.3.2 for details). The
formats of the texture map and framebuffer do not have to be the same.
Содержание TVP4020 PERMEDIA 2
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Страница 292: ...TVP4020 Programmers Reference Manual Register Tables 283 ...
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