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USING HOT-255 IN WINDOWS 95
Sometimes a game offers ENSONIQ Soundscape support for digital au-
dio, but auto-detects SoundBlaster Pro. Use the Wave Address and IRQ
values in the “Wave/SB Emulation Settings” section of the DOS Applica-
tion Settings tab in Windows 95. These values are displayed under
“Soundscape Emulation” and “SoundBlaster Pro Emulation” when using
APCONFIG.EXE in MS-DOS Mode.
Frequently, a game only offers SoundBlaster Pro for digital audio. There
are also times when you may choose to use SoundBlaster Pro over other
options for your digital audio. The values you enter should correspond to
the “Wave/SB” settings in the DOS Application Settings tab. AudioPCI™
software emulates a SoundBlaster Pro board with FM synthesis. Gener-
ally, when you set up a game that does not have direct ENSONIQ
Soundscape support, you should choose SoundBlaster Pro (SoundBlaster
Pro I, SoundBlaster Pro Original or SoundBlaster Pro Old) as your digital
audio option.
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When configuring the SoundBlaster game settings, make sure that
the IRQ and DMA settings match the Wave settings of the
AudioPCI™ Legacy Device. Remember that an easy way to find
out the current hardware settings in MS-DOS Mode is to use
APCONFIG.EXE from the AudioPCI™ directory.
(i.e., C:\EAPCI\APCONFIG)
Music Options
Most MS-DOS games offer a menu choice for sound when they start up.
HOT-255 supports all of the popular music options. The only time you
will need to provide an instruction to HOT-255 is when MT32/LAPC-1 is
offered and Sound Canvas/General MIDI is not.
Because General MIDI provides the highest quality sound, the majority of
today’s popular games offer it as an option. Those that do not almost al-
ways offer MT-32 in its place. If you have a choice between General MIDI
and MT-32, always choose General MIDI, since it will provide you with
the best sound quality. If you need to use MT-32, you must first switch
from the General MIDI patch set (the default) to the MT-32 patch set. Be
sure to switch back to the General MIDI set when you are finished using
the MT-32 waveset. See “MT32.EXE” on page 47.