9
Basic Effects Controls
The selected effect is edited with the remaining soft controls. The
function of some controls depends on the selected Effect. Specific
control funtions are detailed for each Effect. The basic operation
of these controls is outlined here:
PGM 1 CUE
PGM 2 CUE
MAIN MIX CUE
CUE
PGM 1 EFFECT CUE
PGM 2 EFFECT CUE
MAIN MIX EFFECT CUE
AUX BUS EFFECT CUE
MASTER CUE
CUE PAN
ON
OFF
Effects Cue Logic Diagram
B5
B6
J2
ON
ON
CUE
EFFECT
TRANSFORM
B5
Toggles the Effects Cue On / Off. This is a global setting and
does not change state when toggling between Effects Processors.
See the Effects Cueing section to the right for details.
B6
toggles the selected Effects Processor On / Off.
J1
and
J2
joysticks may operate as transform switches or be used
to control effects parameters.
J1
and
J2
each feature an eight-
position joystick, a push switch and a green mode indicator light.
• If the indicator light is
off
, the associated joystick operates as a
transform switch.
• If the green indicator light is
on
, the joystick is assigned to an
effect parameter as shown on the following pages. Pressing
the joystick toggles between the two modes of operation. If a
second function is not available, pressing the joystick has no
effect. See page 36 for a more detailed description of how to
switch joystick modes.
P1
and
P2
may be used to control Effect parameters, each con
-
sisting of a rotary encoder, a push switch and a green mode light.
Footswitch
The last soft control is the optional footswitch. A footswitch al
-
lows hands-free control of these Effects parameters:
• Tap to set the BPM
• Turn the Effect on & off
• Select between the two Effects Processors (the DECK switch).
The footswitch can also assist with looping and recording
functions. These are shown in the Groups section on pages 36 to
39. See page 48 for details on compatible footswitches.
Effects Cueing
You can cue an effect before you turn it on so that you can check
how it sounds before you bring it into the mix. Button
B5
turns
the Effect Cue on or off. Note that if you turn Effect Cue on, it
stays on even when you switch between effects.
For an Effect Cue to be heard in the headphones, the Effect
Processor must be selected, Effect Cue must be
on
and the Cue
Pan and Master Cue controls must be in the correct position.
For instance, with a track playing in PGM 1:
1. Select Processor 1 to choose your Effect.
2. Select
B1
to route PGM 1 to the Effect.
3. Select
B5
to Cue the Effect in your phones.
4. Select
B6
to send the Effect to the Master.
5. Echo Effects are post-fader, so the fader needs to be up to
send the Effect a signal. Other Effects do not rely on the fader.
The Effects Cue for an Effect inserted in Main or Aux Bus is
only heard in the headphones if the Master Cue switch is
on
.
The Hold Echos are the only Effects that cannot be heard in
the headphones unless it is
on
and also sent to the Master.
New Effects in 1.8
Phaser:
* Is a pre-fader effect
* P1 Controls the design frequency
* P1 second function taps the bpm as per the filter effects
* P2 Controls the feedback
* P2 second function controls the phaser depth
Flanger:
* Is a pre-fader effect
* P1 controls the base delay. This is in ms.
* P1 second function taps the bpm, bpm affects LFO sweep rate
* P2 controls feedback, providing fullness to the flanger effect
* P2 second function controls the depth which represents the
peak delay change.
Desecrator:
* Is a pre-fader effect
* P1 controls the drive.
* P2 controls the down sampler.
* P2 second function controls the bit depth
HP Echo and HP Hold Echo:
* Hold Echo, with a high-pass filter added to remove the bass
LFO syncing - A single tap of the bpm button resyncs the LFO.