
25
Cue points
You can set up to five visual cue points within each track. Use the
+
button to place a cue point.
Click the arrow to the left of each cue point to jump to it
(
relative
and
internal
mode only). You can also jump to cue
points using keyboard shortcuts – 1 through 5 for the cue points
on the left deck, and 6 through 0 for the right deck cue points.
Notice that the stripe on the Virtual Deck jumps to the 12
o’clock position and changes color when you set a cue point –
you are at the cue point when the stripe is one solid color and at
the 12 o’clock position.
As the record plays on beyond the position of the cue point,
the colored bar will shorten by a fifth for each rotation. Likewise,
as you approach the cue point, the color will grow by a fifth each
rotation. For example, the picture below right shows the record
just before the end of the 5th rotation before the cue point.
Each cue point can have a different color. To change the color
of a cue point, click on the colored square and choose a new color
from the drop down menu.
To remove a cue point, use the
x
button on the right side of
the cue point panel.
A cue point can occupy any of the 5 slots. You can drag and
drop cue points to change their order in the list. If you wish to
have the cue points sorted chronologically, check the
sort cues
chronologically
option in the
setup
screen. If you load the
same track on to both decks, you will be able to add or modify
cue points from either deck.
When you jump to a cue point in internal mode while
paused, the track will play from the cue point for as long as the
key or mouse button is pressed, after which the playhead returns
to the cue point. If this is done using the keyboard while the
track is playing in either internal or relative mode, the cue point
will be repeatedly triggered, producing a stuttering effect.
Tip: The rate of cue point stuttering is controlled by your op
er
at-
ing system keyboard repeat rate settings. Windows users: Keyboard
The stripe is a solid color at the cue point
The stripe grows a fifth by each rotation closer to the cue point
Looping
You can save up to 9 loops per track; these
loops are saved in the file, and will be pres-
ent when you reload the track. To make a loop, set the in-point
by clicking the
in
button, and the out-point by clicking the
out
button. To turn the loop on or off, click the
loop
button. If you
want the playhead to jump to the start of the loop when you en-
able the loop, hold the control key and press the
loop
button.
To adjust the in-point of the loop, click the
in
button. You
can use the arrow keys:
to move the in-point towards the start
of the track,
to move the in-point towards the end of the track.
Hold down the shift key while pressing the arrow key to make
coarse adjustments. Click the
in
button again to save the in-
point. The same applies to adjusting the out-point.
You can also use the control vinyl (or CD) to adjust the in-
and out-point. Click the
in
button, then move the control vinyl.
Moving the vinyl will adjust the in-point. Once you are happy
with the new in-point, click the
in
button to save, and release
the control vinyl. The control vinyl will go back to controlling
playback once the record is back up to normal speed. Using the
control vinyl to adjust loop end points is optional – to turn this
feature off, disable the
adjust loops with vinyl
option in the
setup
screen.
There are 9 available loop slots per track. If a loop is set in
a given slot, the background (behind the loop number) will be
green. Press the
x
button to clear the loop. If you click on the
number of a occupied loop slot, a red border will appear. This
indicates the loop is locked, and you will not be able to adjust the
end points or delete the loop until you unlock it, by clicking on
the number again.
Looping applies to
relative
and
internal
modes.
Auto-looping
Auto looping allows you to create
loops that will automatically be in time with the music in tracks
that Scratch
LIVE
knows the BPM of. When you press an auto
loop button, a loop is created of the beat value selected. The loop
is snapped to the beats in the song detected by Scratch
LIVE
so
even if when you press the button slightly out of time Scratch
LIVE
will still create a perfect loop for you.
Five auto-loop buttons are available on screen at any one
time. They range from 1/8 to 32 beats. The user can select the
autoloop range with the
and
buttons.
Auto-looping buttons require the track BPM to be set to
work. See
Set auto BPM
on page 18.
Pressing auto-loop for
n
beats will create a loop start point
from the nearest beat to the playhead (within reason), and set a
loop endpoint
n
beats in the future. Pressing auto-loop
1
while
auto-loop
1
is active will deactivate the loop. Pressing a different
auto-loop button while looping is active will extend the endpoint
of the current loop to the appropriate new auto-loop length.
You can also save an auto-loop to the next available slot.
properties are in the Control Panel. Mac users: Keyboard and Mouse
are in System Preferences.
Tip: use the keyboard shortcuts
ctrl-
comma (for left deck) and
ctrl-
dot (for right deck) to place cue points.