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2> If you want to copy to a different page, move the Roller to the
new page.
3> Press the Swop button of the playback where you want to store
the copy. Release both buttons.
•
To create a Photocopy, press the blue Photocopy button before
pressing the playback Flash button
•
If you have named the memory you copied, the linked memory
will have the same name, as will a photocopied memory.
6.5
Delete
6.5.1
Deleting a memory
To delete a memory:
1> Press the Delete button.
2> Press the Swop button of the memory you want to delete.
3> Press the Swop button again to confirm the delete.
•
If the deleted memory is linked to others, the linked memories are
not affected.
6.6
Timing
6.6.1
Setting fade times for a memory
You can set a fade in and fade out time independently for every
memory. The fades only affect HTP (intensity) channels. There is a
separate LTP timer which allows you to set movement times. LTP
channels which were set to “instant” during Patching (see page 69)
ignore LTP fade times.
1> Press C [Edit Times].
2> Press the Swop button of the playback you want to set times for
3> Press Softkey C to set the fade in time, Softkey D to set the fade
out time, or Softkey E to set the LTP fade time (Options A, B, and
F have no effect on memories and are only used on chases)
4> Type the new time using the numeric keypad and press Enter to
save it.
5> Softkey G sets the memory mode of the chase to 0, 1 or 2
(described below).
6> Press Enter to save the changes. If you press Exit, any times you
have set will be abandoned.