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C H A P T E R F O U R
4.
Palettes
This chapter contains: About palettes; shared and individual palettes;
recalling a palette; storing a palette; palette masks.
When programming a show you will find that you frequently use certain
positions, colours, etc. Like an artist’s palette, the DLC-C003 lets you
store these settings so you can recall them at the touch of a button
rather than having to find them on the wheels every time. There are 10
pages of 20 palette entries. You can name the palette values so that
you know what you’re getting, and select them using the LCD display
softkeys.
Also, when you patch a fixture, the DLC-C003 loads 10 preset positions,
10 colours and 10 gobos into the palette for that fixture. This allows
you to recall specific colours and gobos without having to find them
using the wheels. The positions normally need to be edited before you
can use them.
4.1
Create
4.1.1
Palette values stored as a reference
The most important thing about palettes is that when you use a palette
value in a memory, the DLC-C003 stores a reference to the palette,
rather than the actual value. This means that if you program your
memories using palettes, you can easily change all the positions just by
reprogramming a few palette entries rather than having to reprogram
all the memories. This is handy if you are touring a show and have to
cope with different stages or truss heights every show.
4.1.2
Shared and individual palettes
Palette entries can be shared or individual.
•
Shared: If there is only one fixture in the programmer (you have
only changed one fixture) when recording the palette entry, then
you can use that palette entry for all fixtures of the same type. So
you could save a value for “Red” on the first of your Wackylites™,
and then use that value for any of your other Wackylites. This is a
shared palette, useful for values which are the same for all the
fixtures of one type, such as colour, gobo, prism etc. The pre-
programmed palettes are all shared.
•
Individual: If there is more than one fixture in the programmer
when recording the palette entry, then the entry is unique for each
fixture. So when you save an entry with pan/tilt positions for your
4 central Wackylites, those positions will only ever apply to those
fixtures. You can later add values for other fixtures; fixtures which
have no values saved will not change when the palette is recalled.
This is an individual palette, useful for values which vary for each
fixture, like pan, tilt and image focus.
4.1.3
Which attributes are stored in palettes
A palette entry can store any or all attributes of a fixture, so you could
store position, colour and gobo in the same palette entry. However, it’s
easier to operate the DLC-C003 if you have some palettes for position,
some for colour, some for gobo and so on. There are 200 palettes