8.3.2 Vector drawing
For a detailed explanation of the algorithms see the dedicated chapter about the
rendering pipeline.
Lines
•
arbitrary width
•
round endpoints
•
truncated endpoints
•
alpha gradients
•
soft edges (blurring)
•
render attribute: colour, pattern or texture
Polygons
•
triangles and quadrangles (complex polygons are tessellated by
software)
•
alpha gradients
•
soft edges (blurring)
•
per edge controls for antialiasing
•
render attribute: colour, pattern, texture
Circles and ellipses
•
all conic sections
•
filled or with arbitrary width
•
arcs of 0°-360°
•
soft edges
•
alpha gradients
•
render Attribute: colour, pattern, texture
Quadratic Bezier
•
approximated by circle arcs
•
arbitrary width
•
round or truncated endpoints
•
outlines, blurring
•
alpha gradients
•
render attribute: colour
Texture mapping
•
2D array of pixels. This array can be mapped implicit or explicit on
all primitives provided by the Drawing Engine.
•
translation, rotation and scaling/shearing
•
bilinear filtering of the textures
•
It is not 3D texturing but can be done by line-by-line mapping if
constant in one axis.
Chapter 8
Drawing Engine
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