8.1 Functional Overview
The block diagram of the Drawing Engine below shows all components of the
module and its interfaces.
Texture unit
Display list reader
Registers
Performance counters
Framebuffer
read/write
Display list FIFO
32 x 32 bit
Pixel selection
Colour unit FIFO
128 x 102 bit
Colour unit
Pixel selection FIFO
128 x 107 bit
DRWINT
APB
AHB
AHB mast
er in
ter
fac
e
APB I/F
Blend unit
Framebuffer cache
1024 x 9 bit
Texture cache
64 x 32 bit
Figure 8-1 Drawing Engine block diagram
The Drawing Engine accesses the memory via its AHB master interface for
•
for reading/writing pixel data from/to the framebuffer
•
reading textures
•
reading display lists
via separate caches.
The control registers are accessed via the APB interface.
Chapter 8
Drawing Engine
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Preliminary User's Manual S19203EE1V3UM00
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