DropShadowFilter (flash.filters.DropShadowFilter)
539
blurY
:Number
[optional] - The amount of vertical blur. Valid values are 0 to 255 (floating
point). The default value is 4. Values that are a power of 2 (such as 2, 4, 8, 16 and 32) are
optimized to render more quickly than other values.
strength
:Number
[optional] - The strength of the imprint or spread. The higher the value,
the more color is imprinted and the stronger the contrast between the shadow and the
background. Valid values are 0 to 255. The default is 1.
quality
:Number
[optional] - The number of times to apply the filter. Valid values are 0 to
15. The default value is 1, which is equivalent to low quality. A value of 2 is medium quality,
and a value of 3 is high quality.
inner
:Boolean
[optional] - Indicates whether or not the shadow is an inner shadow. A value
of
true
specifies an inner shadow. The default is
false
, an outer shadow (a shadow around
the outer edges of the object).
knockout
:Boolean
[optional] - Applies a knockout effect (
true
), which effectively makes the
object's fill transparent and reveals the background color of the document. The default is
false
(no knockout).
hideObject
:Boolean
[optional] - Indicates whether or not the object is hidden. A value of
true
indicates that the object itself is not drawn; only the shadow is visible. The default is
false
(show the object).
Example
The following example instantiates a new DropShadowFilter instance and applies it to a flat,
rectangular shape.
import flash.filters.DropShadowFilter;
var art:MovieClip = createRectangle(100, 100, 0x003366,
"gradientGlowFilterExample");
var distance:Number = 20;
var angleInDegrees:Number = 45;
var color:Number = 0x000000;
var alpha:Number = .8;
var blurX:Number = 16;
var blurY:Number = 16;
var strength:Number = 1;
var quality:Number = 3;
var inner:Boolean = false;
var knockout:Boolean = false;
var hideObject:Boolean = false;
var filter:DropShadowFilter = new DropShadowFilter(distance,
angleInDegrees,
color,
alpha,
blurX,
Содержание FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE
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