766
ActionScript classes
Methods inherited from class Object
a (Matrix.a property)
public a : Number
The value in the first row and first column of the Matrix object, which affects the positioning
of pixels along the
x
axis when scaling or rotating an image.
Availability:
ActionScript 1.0; Flash Player 8
Example
The following example creates the Matrix object
myMatrix
and sets its
a
value.
import flash.geom.Matrix;
var myMatrix:Matrix = new Matrix();
trace(myMatrix.a); // 1
myMatrix.a = 2;
trace(myMatrix.a); // 2
b (Matrix.b property)
public b : Number
The value in the first row and second column of the Matrix object, which affects the
positioning of pixels along the
y
axis when rotating or skewing an image.
toString
() : String
Returns a text value listing the properties of the Matrix
object.
transformPoint
(pt:Po
int) : Point
Applies the geometric transformation represented by
the Matrix object to the specified point.
translate
(tx:Number,
ty:Number) : Void
Modifies a Matrix object so that the effect of its
transformation is to move an object along the
x
and
y
axes.
addProperty (Object.addProperty method)
,
hasOwnProperty
(Object.hasOwnProperty method)
,
isPropertyEnumerable
(Object.isPropertyEnumerable method)
,
isPrototypeOf (Object.isPrototypeOf
method)
,
registerClass (Object.registerClass method)
,
toString
(Object.toString method)
,
unwatch (Object.unwatch method)
,
valueOf
(Object.valueOf method)
,
watch (Object.watch method)
Modifiers
Signature
Description
Содержание FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE
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