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ActionScript classes
The previous example works, but the properties
bookcount
and
bookname
are added to every
instance of the
Book
object, which requires having two properties for every instance of the
object. If there are many properties, such as
bookcount
and
bookname,
in a class, they could
consume a great deal of memory. Instead, you can add the properties to
Book.prototype
so
that the
bookcount
and
bookname
properties exist only in one place. The effect, however, is
the same as that of the code in the example that added
bookcount
and
bookname
directly to
every instance. If an attempt is made to access either property in a Book instance, the
property's absence will cause the prototype chain to be ascended until the versions defined in
Book.prototype
are encountered. The following example shows how to add the properties to
Book.prototype
:
function Book() {}
Book.prototype.setQuantity = function(numBooks:Number):Void {
this.books = numBooks;
};
Book.prototype.getQuantity = function():Number {
return this.books;
};
Book.prototype.getTitle = function():String {
return "Catcher in the Rye";
};
Book.prototype.addProperty("bookcount", Book.prototype.getQuantity,
Book.prototype.setQuantity);
Book.prototype.addProperty("bookname", Book.prototype.getTitle, null);
var myBook = new Book();
myBook.bookcount = 5;
trace("You ordered "+myBook.bo" copies of "+myBook.bookname);
The following example shows how to use the implicit getter and setter functions available in
ActionScript 2.0. Rather than defining the
Book
function and editing
Book.prototype
, you
define the
Book
class in an external file named Book.as. The following code must be in a
separate external file named Book.as that contains only this class definition and resides within
the Flash application's classpath:
class Book {
var books:Number;
function set bookcount(numBooks:Number):Void {
this.books = numBooks;
}
function get bookcount():Number {
return this.books;
}
function get bookname():String {
return "Catcher in the Rye";
}
}
Содержание FLASH 8-ACTIONSCRIPT 2.0 LANGUAGE
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