1346 ActionScript classes
onConnect (XMLSocket.onConnect handler)
onConnect = function(success:Boolean) {}
Invoked by Flash Player when a connection request initiated through
XMLSocket.connect()
has succeeded or failed. If the connection succeeded, the
success
parameter is
true
;
otherwise the
success
parameter is
false
.
The default implementation of this method performs no actions. To override the default
implementation, you must assign a function containing custom actions.
Availability:
ActionScript 1.0; Flash Player 5
Parameters
success
:Boolean
- A Boolean value indicating whether a socket connection is successfully
established (
true
or
false
).
Example
The following example illustrates the process of specifying a replacement function for the
onConnect
method in a simple chat application.
After creating the XMLSocket object using the constructor method, the script defines the
custom function to be executed when the onConnect event handler is invoked. The function
controls the screen to which users are taken, depending on whether a connection is
successfully established. If the connection is successfully made, users are taken to the main
chat screen on the frame labeled
startChat
. If the connection is not successful, users go to a
screen with troubleshooting information on the frame labeled
connectionFailed
.
var socket:XMLSocket = new XMLSocket();
socket.onConnect = function (success) {
if (success) {
gotoAndPlay("startChat");
} else {
gotoAndStop("connectionFailed");
}
}
Finally, the connection is initiated. If
connect()
returns
false
, the SWF file is sent directly
to the frame labeled
connectionFailed
, and
onConnect
is never invoked. If
connect()
returns
true
, the SWF file jumps to a frame labeled
waitForConnection
, which is the
"Please wait" screen. The SWF file remains on the
waitForConnection
frame until the
onConnect
handler is invoked, which happens at some point in the future depending on
network latency.
if (!socket.connect(null, 2000)) {
gotoAndStop("connectionFailed");
} else {
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