10-20
KDFX Reference
KDFX Algorithm Specifications
varies the injection length over a range of 0 to 500ms. At a Build Time of 0ms, there is no extension of the
build time. In this case, the Build Env control adjusts the density of the reverberation, with maximum
density at a setting of 50%. In addition to the two build controls, there is an overall Pre Dly control that can
delay the entire reverberation process by up to 500ms.
Parameters
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Wet/Dry
The amount of the stereo reverberator (wet) signal relative to the original input
(dry) signal to be output. The dry signal is not affected by the HF Roll control.
The wet signal is affected by the HF Roll control and by all the other
reverberator controls. The balance between wet and dry signals is an extremely
important factor in achieving a good mix. Emphasizing the wet signal gives the
effect of more reverberation and of greater distance from the source.
Out Gain
The overall output level for the reverberation effect, and controls the level for
both the wet and dry signal paths.
Decay Time
The reverberation decay time (mid-band "RT60"), the time required before the
reverberation has died away to 60dB below its "running" level. Adjust decay
time according to the tempo and articulation of the music and to taste.
HF Damping
Adjusts low pass
fi
lters in the reverberator so that high frequencies die away
more quickly than mid and low frequencies. This shapes the reverberation for a
more natural, more acoustically accurate sound.
Bass Gain
Adjusts bass equalizers in the reverberator so that low frequencies die away
more quickly than mid and high frequencies. This can be used to make the
reverberation less muddy.
Lowpass
Used to shape the overall reverberation signal's treble content, but does not
modify the decay time. Reduce the treble for a softer, more acoustic sound.
Room Size
Choosing an appropriate room size is very important in getting a good
reverberation effect. For impulsive sources, such as percussion instruments or
plucked strings, increase the size setting until discrete early re
fl
ections become
audible, and then back it off slightly. For slower, softer music, use the largest
size possible. At lower settings, RoomSize leads to coloration, especially if the
DecayTime is set too high.
Wet/Dry
0 to 100%wet
Out Gain
Off, -79.0 to 24.0 dB
Room Size
2.0 to 15.0 m
Diffusion
0 to 100%
Pre Dly
0 to 500 ms
Decay Time
0.5 to 100.0 ms
HF Damping
16 to 25088 Hz
Bass Gain
-15 to 0 dB
Build Time
0 to 500 ms
Lowpass
16 to 25088 Hz
Build Env
0 to 100%
LFO Rate
0.00 to 5.10 Hz
LFO Depth
0.00 to 10.20 ct
Содержание K2661
Страница 18: ...2 4 LFOs LFO Shapes...
Страница 34: ...3 16 DSP Algorithms...
Страница 54: ...5 4 MIDI Note Numbers Note Numbers for Percussion Keymaps...
Страница 72: ...7 10 System Exclusive Protocol K2661 System Exclusive Implementation...
Страница 82: ...9 4 Upgrading Sample Memory Choosing and Installing a SIMM for K2661 Sample Memory...
Страница 334: ...10 252 KDFX Reference KDFX Algorithm Specifications...
Страница 340: ...11 6 Glossary...
Страница 382: ...12 42 Triple Modular Processing Alphanumeric Buttonpad Entries for DSP Functions...
Страница 392: ...B 6 SysEx Control of KDFX MSB and LSB...
Страница 442: ...D 20 Contemporary ROM Block Objects Controller Assignments Contemporary ROM Block...
Страница 490: ...H 12 General MIDI Standard Mode Controller Assignments...
Страница 492: ...I 2 Live Mode Objects Live Mode Programs...
Страница 498: ...K2661 Musician s Reference Index...
Страница 500: ......