Triple Modular Processing
Editing Triples
12-5
Importing a Triple into a Program
Use this method when there’s an existing triple that you want to insert into a particular
program.
1. While in Program mode, select the program into which you want to import the triple.
2. Press
Edit
to enter the Program Editor.
3. Press
<more
, then press
ImpLyr
(Import Layer).
4. When the Import Layer dialog appears, select a program using the
Left
and
Right
cursor
buttons.
5. Select a triple using the
Up
and
Down
cursor buttons. As you scroll through the layers,
the display indicates which layers are triples. Notice that you can’t select individual layers
within a triple.
6. Press
Import
. The K2661 imports the speci
fi
ed triple, adding three linked layers after the
highest-numbered existing layer.
7. Rename and/or save the program as desired.
Editing Triples
The ALG page contains all the parameters for editing triples. The following diagram shows the
ALG page for Layer 2 of Program
739 Default Triple
:
EditProg:ALG|||||||||||||||<>LyrT2:2/3||
||||||||||||||||||||||||||||||||||||||||
Algorithm:81|||||[Triple,|layer|2|of|3]|
|||||||
6
||||||||||||||||||||||||||||||||
|||||||
0WWWERWWWWWWERWWWWWWERWWTqwwwerwt
|||||||
K
NONE|||||||||||||||||||
©k
GAIN||
j
|||||||
cvvvvvVvvvvvvVvvvvvvVvvvbcvVvvvvm
<more|
|
ALG|||
|
LAYER|
|
KEYMAP
|
PITCH|
|
more>
|
Notice the arrow pointing to the left side of the
fi
rst DSP block (not the arrows pointing to the
top of the block; these are the DSP block’s control inputs). The arrow pointing to the left side of
the DSP block represents the output from the
fi
rst layer of the triple, which is the input for the
second layer of the triple.
The third line of the display clearly identi
fi
es the layer as part of a triple. The top line also
indicates that you’re looking at a triple:
T2
indicates that the current layer is the
fi
rst layer of a
triple, while
2/3
indicates that the current layer is Layer 2 of three layers in the program.
Similarly,
LyrT3:6/8
would indicate that the current layer is Layer 3 of a triple, and is the sixth
layer in a program containing a total of eight layers.
There are four basic operations in editing a triple:
•
Selecting a layer with the
Chan/Bank
buttons
•
Selecting an algorithm
•
Changing DSP functions within the DSP blocks of an algorithm
•
Editing the control page for each DSP block in each layer
Содержание K2661
Страница 18: ...2 4 LFOs LFO Shapes...
Страница 34: ...3 16 DSP Algorithms...
Страница 54: ...5 4 MIDI Note Numbers Note Numbers for Percussion Keymaps...
Страница 72: ...7 10 System Exclusive Protocol K2661 System Exclusive Implementation...
Страница 82: ...9 4 Upgrading Sample Memory Choosing and Installing a SIMM for K2661 Sample Memory...
Страница 334: ...10 252 KDFX Reference KDFX Algorithm Specifications...
Страница 340: ...11 6 Glossary...
Страница 382: ...12 42 Triple Modular Processing Alphanumeric Buttonpad Entries for DSP Functions...
Страница 392: ...B 6 SysEx Control of KDFX MSB and LSB...
Страница 442: ...D 20 Contemporary ROM Block Objects Controller Assignments Contemporary ROM Block...
Страница 490: ...H 12 General MIDI Standard Mode Controller Assignments...
Страница 492: ...I 2 Live Mode Objects Live Mode Programs...
Страница 498: ...K2661 Musician s Reference Index...
Страница 500: ......