10-18
KDFX Reference
KDFX Algorithm Specifications
an almost reverse reverberation, set Build Env to 100%. You can think of Build Env as
setting the position of a see-saw. The left end of the see-saw represents the driving of the
reverberation at the earliest time, the pivot point as driving the reverberation at mid-point
in the time sequence, and the right end as the last signal to drive the reverberator. At
settings near 0%, the see-saw is tilted down on the right: the reverberation starts abruptly
and the drive drops with time. Near 50%, the see-saw is level and the reverberation is
repetitively fed during the entire build time. At settings near 100%, the see-saw is tilted
down on the left, so that the reverberation is hit softly at
fi
rst, and then at increasing level
until the end of the build time.
Содержание K2661
Страница 18: ...2 4 LFOs LFO Shapes...
Страница 34: ...3 16 DSP Algorithms...
Страница 54: ...5 4 MIDI Note Numbers Note Numbers for Percussion Keymaps...
Страница 72: ...7 10 System Exclusive Protocol K2661 System Exclusive Implementation...
Страница 82: ...9 4 Upgrading Sample Memory Choosing and Installing a SIMM for K2661 Sample Memory...
Страница 334: ...10 252 KDFX Reference KDFX Algorithm Specifications...
Страница 340: ...11 6 Glossary...
Страница 382: ...12 42 Triple Modular Processing Alphanumeric Buttonpad Entries for DSP Functions...
Страница 392: ...B 6 SysEx Control of KDFX MSB and LSB...
Страница 442: ...D 20 Contemporary ROM Block Objects Controller Assignments Contemporary ROM Block...
Страница 490: ...H 12 General MIDI Standard Mode Controller Assignments...
Страница 492: ...I 2 Live Mode Objects Live Mode Programs...
Страница 498: ...K2661 Musician s Reference Index...
Страница 500: ......