12-4
Triple Modular Processing
Creating Triples
Creating Triples
There are several ways to add a triple to a program. The most convenient method depends on
what you want to do.
In case you’re wondering, there’s no way to convert a normal layer to a triple. Whenever you
want to create a program containing a triple, or add a triple to a program, use one of the
following methods.
Creating a New Triple
Creating a new triple inserts a copy of Layers 1–3 of Program
739
into the current program. This
enables you to use Program
739
as a template for triples.
1. While in Program mode, select the program in which you want to create a triple.
2. Press
Edit
to enter the Program Editor.
3. Press
<more
, then press
NewLyr
. This displays a prompt asking you whether to create a
normal layer or a triple.
4. Press
Triple
. The K2661 creates the triple, adding three linked layers after the highest-
numbered existing layer (for example, if the program contained three layers, the new
triple would occupy Layers 4–6). Adding the triple takes a few seconds; the display shows
you the K2661’s progress).
5. Rename and/or save the program as desired.
If you want to use one of your own triples as the template, edit the triple in Program
739
, then
save the program with ID
739
(this creates a RAM version of the program, temporarily
overwriting the ROM version—you can restore the ROM version by deleting Program
739
,
which erases the RAM version).
Copying a Program Containing a Triple
This method works well when you want to make a few relatively simple adjustments to an
existing program (without changing the original): changing keymaps, using a different
KDFX studio, tweaking an amplitude envelope, or adjusting one or more DSP blocks in the
triple itself.
1. While in Program mode, select the program you want to copy.
2. Press
Edit
to enter the Program Editor.
3. Press
<more
until you see the
Name
soft button.
4. Press
Name
, rename the program, and press
OK
.
5. Press
Save
, and save the program to a new ID (if you’re editing a RAM program, change
the ID to avoid replacing an existing program).
6. Edit the new program as desired.
As an alternative, you can use the Copy function in Master mode, as described in your
Musician’s Guide.
Содержание K2661
Страница 18: ...2 4 LFOs LFO Shapes...
Страница 34: ...3 16 DSP Algorithms...
Страница 54: ...5 4 MIDI Note Numbers Note Numbers for Percussion Keymaps...
Страница 72: ...7 10 System Exclusive Protocol K2661 System Exclusive Implementation...
Страница 82: ...9 4 Upgrading Sample Memory Choosing and Installing a SIMM for K2661 Sample Memory...
Страница 334: ...10 252 KDFX Reference KDFX Algorithm Specifications...
Страница 340: ...11 6 Glossary...
Страница 382: ...12 42 Triple Modular Processing Alphanumeric Buttonpad Entries for DSP Functions...
Страница 392: ...B 6 SysEx Control of KDFX MSB and LSB...
Страница 442: ...D 20 Contemporary ROM Block Objects Controller Assignments Contemporary ROM Block...
Страница 490: ...H 12 General MIDI Standard Mode Controller Assignments...
Страница 492: ...I 2 Live Mode Objects Live Mode Programs...
Страница 498: ...K2661 Musician s Reference Index...
Страница 500: ......