RPG Interface
See function block J of A3 Interface Assembly Schematic Diagram (sheet 3 of 6).
latches the RPG direction from the two RPG outputs,
and
Counterclockwise RPG rotation produces low-going pulses which result in a high output on
Clockwise RPG rotation results in a low output from
provides the
edge to trigger one-shot
which generates a 90 ms pulse. This pulse gates
for
counting of RPG pulses by
Gates
and
prevent retriggering of
until its 90 ms pulse has timed out.
1. Monitor
pin 2 with
a
logic probe or oscilloscope. Pulses should be present as the
RPG is rotated.
2. Monitor
pin 12 as the RPG is rotated. Pulses should be present.
3. If pulses are missing at both points, check for power and ground signals to AlAlWl and
If both power and ground are there, the
RPG is probably defective.
4. If pulses are missing at only one point, check for an open or short on AlAlWl and
If these cables are working properly,
RPG is probably defective.
5. Set the
switch off and disconnect AlAlWl from
Jumper
pin
12
to
pin 14
Vdc). Jumper
pin 2 (RPG-02) to U511 pin 11
(HDPKD-CLK). This p rovides a 7.8
square wave to the RPG-02 input of the RPG
Interface.
6. Set the
switch on.
7. Check
pin 9 for narrow, low-going pulses approximately every 90 ms.
8. Check
pin 13 (LRPG-RESET) for narrow, low-going pulses approximately every
90 ms.
9. Check
pin 5 for narrow, low-going pulses approximately every 90 ms.
10. Check
pin 5 (HRPG-IRQ) for narrow, high-going pulses approximately every 90 ms.
11. If HRPG-IRQ is correct but LRPG-RESET is incorrect, check
pin 13
(LKBD/RPG-IRQ) for narrow, low-going pulses approximately every 90 ms.
12. If HRPG-IRQ and LKBD/RPG-IRQ are correct but LRPG-RESET is incorrect, suspect
a failure on the A2 Controller Assembly.
13. Check
pin 3 for a 7.8
square wave. Check
pin 2
for
narrow, high-going pulses approximately every 90 ms. Refer to Table 7-5 and check the
frequencies at divide-by-16 counter
14. If all the checks above are correct but the analyzer does not respond to the RPG, suspect
a problem in either the
RPG or the
Keyboard.
15. Set the [LINE] switch off.
16. Reconnect AlAlWl to
and remove all jumpers.
7-8
Section
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