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10.9.1.2 Reconfigure Stuck Button Time
The keypads with software version 04.05.001 have no possibility to reconfigure the stuck
button time. The values is set fixed to 10 seconds and can only be changed during production
process.
Keypads with software version 06.03.000 or newer provide the possibility to reconfigure the
stuck button time in field. The following table shows an example for reconfigure the stuck button
time to 3 seconds and save the new stuck button time:
CAN-ID
DLC Data
Byte 0
Data
Byte 1
Data
Byte 2
Data
Byte 3
Data
Byte 4
Data
Byte 5
Data
Byte 6
Data
Byte 7
0x60B
8
0x2B
0x01
0x21
0x00
0xB8
0x0B
0x00
0x00
0x58B
8
0x60
0x01
0x21
0x00
0x00
0x00
0x00
0x00
0x60B
8
0x23
0x10
0x10
0x07
0x73
0x61
0x76
0x65
0x58B
8
0x60
0x10
0x10
0x07
0x00
0x00
0x00
0x00
Data byte 4 contains the low byte and data byte 5 the high byte of the 16-bit value stuck button
time.
10.9.2
Symbol Illumination
The symbols of the keypad are illuminated with white LEDs. In the following the corresponding
Objects will be described to turn them on and how to use all the functions the keypad has to
offer. All changes done in the object will be reset after voltage reset if not stored in non-volatile
memory according to chapter 10.7.
10.9.2.1 Activating Symbol Illumination
The LEDs for each button can be activated or deactivated exclusively. This is managed by
bitcoding the LED’s of the buttons. Writing a 1 to the desired Bit-position the LED will be turned
on, writing a 0 will turn it off. By adding the Bit-Values of the buttons together it is possible to
activate any desired pattern of the symbols.
Button 1
Button 2
Button 3
0b000001 (0x01)
0b000010 (0x02)
0b000100 (0x04)
Button 4
Button 5
Button 6
0b001000 (0x08)
0b010000 (0x10)
0b100000 (0x20)
There is an object described in the K-Matrix that stores the information for the
activated/deactivated symbol LEDs. The object in question is 0x6200 and the corresponding
subindex is S1. Writing the corresponding bit-value into this object will lead to activating the
Symbol LEDs with the configured brightness and pattern.
Example message for turning on the symbol LEDs of the first and third button:
11-Bit
Identifier
DLC
Data field
Byte 0 Byte 1 Byte 2 Byte 3 Byte 4 Byte 5 Byte 6 Byte 7
0x60B
8
0x2F
0x00
0x62
0x01
0x05
0x00
0x00
0x00