ADOBE PHOTOSHOP CS2
User Guide
376
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If you plan to paste an item from the Photoshop clipboard into Vanishing Point, copy the item before choosing the
Vanishing Point command. The copied item can be from a different Photoshop document. If you’re copying type,
select the entire text layer and then copy to the clipboard.
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To confine the Vanishing Point results to specific areas of your image, either make a selection or add a mask to
your image before choosing the Vanishing Point command. See also “To use the marquee tools” on page 316 and
“About masks and alpha channels” on page 338.
Using a selection to confine edits to portions of the perspective planes
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Choose Filter> Vanishing Point.
3
Select the Create Plane tool
and define the four corner nodes of the plane surface. Try to use a rectangle object
in the image as a guide when creating the plane.
After creating the four corner nodes, you can move, scale, or reshape the plane. Keep in mind that your results
depend on how accurately the plane lines up with perspective of the image. If there’s a problem with the corner node
placement, the bounding box and grid turn either red or yellow. Move a corner node until the bounding box and grid
are blue, which indicates that the plane is valid. See also “To define and adjust perspective planes in Vanishing Point”
on page 378 and “Bounding box and grid alerts in Vanishing Point” on page 382.
Selecting a corner node
It’s a good idea to adjust the plane or use the Grid Size option to line up the perspective plane and grid with image
elements, such as the pattern in the floor, texture on a wall, or frame of a window.
4
(Optional) Select the Create Plane tool and Ctrl-drag (Windows) or Command-drag (Mac OS) an edge node of
the plane to
tear off
a perpendicular plane. You can also tear off a perpendicular plane from the one you just created.
All the planes you tear off from each other (as opposed to creating unrelated planes) keep your edits in the proper
scale and orientation throughout the image.
Ctrl-drag (Windows) or Command-drag (Mac OS) an edge node to tear off perpendicular planes.
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