Ef
fect types on MTR mode and the parameter
144
[Table]
Parameters with a < > symbol can be selected in note units, using
the metronome tempo as reference. Note durations
• The actual note range that can be selected depends on the
parameter.
• Some tempo and note symbol combinations may result in values
that exceed the parameter range. In such a case, the value will
automatically be set to 1/2. If this would still exceed the range,
the value is set to 1/4.
NOTE:
Thirty-second
note
3
Half triplet
note
× 3
Quarter note
x 3
Sixteenth note
Dotted eighth
note
3
Quarter triplet
note
Quarter note
Dotted six-
teenth note
Dotted
quarter note
Eighth note
× 2
Quarter note
x 2
× 20 Quarter note
x 20
HALL
This reverb effect simulates the acoustics of a concert hall.
ROOM
This reverb effect simulates the acoustics of a room.
SPRING
This effect simulates a spring reverb.
ARENA
This effect simulates a large venue such as an arena.
T ROOM
This effect simulates the acoustics of a tiled room.
M SPRING
This effect simulates a bright and clear sounding spring
reverb.
(1) DECAY
1 − 30
Adjusts the reverb duration.
(2) PRE DLY
1 − 100
Adjusts the delay between the original sound
and the start of the reverb sound.
(3)TONE
0 − 10
Adjusts the tone.
(4) MIX
0 − 100
Adjusts the level of effect sound mixed to the
original sound.
The above 6 effect types have the same parameters.
RvsDelay
This is a reverse delay with a long delay time of up to
2500 milliseconds.
(1) TIME
1 − 2500ms
,*
Ref. P144
Adjusts the delay time.
(2) FEEDBACK
0 − 100
Adjusts the feedback amount.
(3)HIDAMP
0 − 10
Adjusts the delay sound damping characteristics
in the high frequency range.
(4) BALANCE
0 −100
Adjusts the balance between original sound and
effect sound.
* ms = milliseconds.
Summary of Contents for H4next
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Page 47: ...Operations Operations 046...
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Page 137: ...Reference 136 Reference...