
OPERATION
16
−
Enter the telephone number as if you were calling from DialMate’s location,
including carrier access (e.g., 1010333, 1010222, etc.), area code (e.g.,
1XXX), or outbound international numbers (e.g., 011, from the USA).
−
If more than 30 digits are entered, DialMate will reject the number and will
prompt the user with two beeps to try again.
−
The digits must be entered within 12 seconds of each other
.
Otherwise, DialMate will assume dialing is finished and move on to the
next step.
−
If a mistake is made during dialing but before the first flash hook, dial
“
;^
” immediately, wait for 2 beeps and then re-dial the correct number.
−
If you want DialMate to dial a “
#
” after dialing the phone number (for faster
connection on some carriers), hit “
;
” quickly two times.
−
When calling a cell phone or when DialMate is installed on a VOIP line, you
may need to enter a pause (
IP
) after the destination number since it
takes longer to connect to cell networks or may need a delay before doing
the second flash hook.
−
The PABX Prefix and Suffix are for storing special number codes to enable
DialMate to work inside a PABX system. The PABX Prefix is dialed after
the first flash hook. The PABX Suffix is dialed after the second flash hook.
(see Program H under “Programming Instructions”)
−
If your call did not go through, enter “
;^
” and wait for the 2-beep prompt.
You can then re-dial the number or call another number.
−
When the call is over and you wish to make another call, dial “
;^
”, wait
for two beeps, then enter the next number you wish to call followed by “
;
”.
−
Always dial
“
;H
”
to disconnect DialMate before hanging up.
Otherwise, it will take time before DialMate detects the end of the call
causing unnecessary charges. This is also true when the called line is
busy or there is no answer.
−
DialMate times the call in accordance with the pre-programmed call length
timer (see Program G, under “Programming Instructions”). When the pre-
programmed time is reached, DialMate gives a two-beep warning. Dial any
digit to extend the call by another period equal to the pre-programmed
time, or else DialMate will disconnect within ten seconds.
−
DialMate also detects silent periods during a call. Silence for two minutes
will cause DialMate to give a two-beep warning. Dial any digit to reset the
two-minute silence timer, otherwise DialMate will disconnect in ten
seconds.
−
DialMate also monitors the activity of the call. It can detect busy signal, ring
back, conversation, and both parties hanging up, all of which will cause it
to disconnect after a pre-set time.