2.4 EQUIPMENT CODING
The
Skillmill
equipment code is a 16 character alpha-numeric that is structured as follows:
Charac
-
ters
Description
Values and meaning
1, 2
Line
DJ
3
Equipment
K
= Skillmill
4
Product version
0
= Standard
1
= UL
5
Type of power supply
3
= Powered
4
= Battery
N
= None
6
Display type
D
= Display
N
= None
7
Reader
N
= None
T
= TGS
8, 9
Frame colour
AN
= Anthracite
10, 11
Upholstery colour
00
= None
12, 13,
Guard colour
EA
= Anthracite
14, 15,
Plastics colour
NR
= Black
16,
Packaging and power
supply
0
= None
1
= Standard packaging
2
= External packaging
Table 7
For example, a possible code number could be the following:
DJ
K 0 N
N
T
AN
00
EA NR
1
Skillmill
Technical Service Guide - Rev. 2.2
Page 16
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Summary of Contents for Skillmill Console
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