Theory of Operation
4-1
Chapter 4
Theory of Operation
4.1 Introduction
This chapter contains a somewhat detailed look at the proprietary parts of
the graphics board design. Standard devices, such as color map chips and
DUARTs are not covered here. Chapter 5 has some relevant information
about the devices. Otherwise, we depend on the manufacturer's data sheet
to provide complete information.
Section 1.2 contains a complete Functional Description. Please refer to
that section before continuing with this chapter.
This chapter has the following sections:
4.2
System Architecture
4.3
Master Clock
4.4
VMEbus Interface
4.5
VMEbus Interrupt Controller
4.6
System Arbitration
4.7
Display Memory
4.8
System Memory
4.9
Summary of Programmed Devices
Summary of Contents for VCD-V
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