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Chapter 4: About the ActionScript Language Reference
Usage
This section provides correct syntax for using the ActionScript element in your code. The
required portion of the syntax is in
code
font
, and the code that you provide is in
italicized
code font
. Brackets (
[]
) indicate optional parameters.
Parameters
This section describes any parameters listed in the syntax.
Returns
This section identifies what, if any, values the element returns.
Description
This section identifies the type of element (for example, operator, method, function, and so on)
and then describes how to use the element.
Example
This section provides a code sample demonstrating how to use the element.
See also
This section lists related ActionScript dictionary entries.
Sample entry for classes
The following sample dictionary entry explains the conventions used for built-in ActionScript
classes. Core ActionScript classes are listed in
Chapter 5, “ActionScript Core Language Elements,”
on page 80
. Classes that are specific to Flash are listed alphabetically with other Flash language
elements in
Chapter 7, “ActionScript for Flash,” on page 490
. Flex supports the Flash elements;
however, they might not be appropriate in all Flex applications. For more information, see the
description for each element.
Entry title
The entry title provides the name of the class. The class name is followed by general
descriptive information.
Method and property summary tables
Each class entry contains a table listing all of the associated methods. If the class has properties
(often constants), event handlers, or event listeners, these elements are summarized in additional
tables. All of the elements listed in these tables also have their own entries, which follow the class
entry.
Constructor
If a class requires that you use a constructor to access its methods and properties, the constructor
is described in each class entry. This description has all of the standard elements (usage,
description, and so on) of other entries.
Summary of Contents for FLEX-FLEX ACTIONSCRIPT LANGUAGE
Page 1: ...Flex ActionScript Language Reference...
Page 8: ......
Page 66: ...66 Chapter 2 Creating Custom Classes with ActionScript 2 0...
Page 76: ......
Page 133: ...break 133 See also for for in do while while switch case continue throw try catch finally...
Page 135: ...case 135 See also break default strict equality switch...
Page 146: ...146 Chapter 5 ActionScript Core Language Elements See also break continue while...
Page 808: ...808 Chapter 7 ActionScript for Flash...
Page 810: ...810 Appendix A Deprecated Flash 4 operators...
Page 815: ...Other keys 815 Num Lock 144 186 187 _ 189 191 192 219 220 221 222 Key Key code...
Page 816: ...816 Appendix B Keyboard Keys and Key Code Values...
Page 822: ...822 Index...