Microphone.get()
537
Microphone.get()
Availability
Flash Player 6.
Usage
Microphone.get([
index:Number
])
: Microphone
Note:
The correct syntax is
Microphone.get()
. To assign the Microphone object to a variable, use
syntax like
active_mic
= Microphone.get()
.
Parameters
index
An optional zero-based integer that specifies which microphone to get, as determined
from the array that
Microphone.names
contains. To get the default microphone (which is
recommended for most applications), omit this parameter.
Returns
•
If
index
is not specified, this method returns a reference to the default microphone or, if it is
not available, to the first available microphone. If no microphones are available or installed, the
method returns
null
.
•
If
index
is specified, this method returns a reference to the requested microphone, or
null
if it
is not available.
Description
Method; returns a reference to a Microphone object for capturing audio. To actually begin
capturing the audio, you must attach the Microphone object to a MovieClip object (see
MovieClip.attachAudio()
).
Unlike objects that you create using the
new
constructor, multiple calls to
Microphone.get()
reference the same microphone. Thus, if your script contains the lines
mic1 = Microphone.get()
and
mic2 = Microphone.get()
, both
mic1
and
mic2
reference the
same (default) microphone.
In general, you shouldn’t pass a value for
index
; simply use the
Microphone.get()
method to
return a reference to the default microphone. By means of the Microphone settings panel
(discussed later in this section), the user can specify the default microphone Flash should use. If
you pass a value for
index
, you might be trying to reference a microphone other than the one the
user prefers. You might use
index
in rare cases—for example, if your application is capturing
audio from two microphones at the same time.
When a SWF file tries to access the microphone returned by the
Microphone.get()
method—
for example, when you issue
MovieClip.attachAudio()
—Flash Player displays a Privacy dialog
box that lets the user choose whether to allow or deny access to the microphone. (Make sure your
Stage size is at least 215 x 138 pixels; this is the minimum size Flash requires to display the
dialog box.)
When the user responds to this dialog box, the
Microphone.onStatus
event handler returns an
information object that indicates the user’s response. To determine whether the user has denied or
allowed access to the camera without processing this event handler, use
Microphone.muted
.
Summary of Contents for FLEX-FLEX ACTIONSCRIPT LANGUAGE
Page 1: ...Flex ActionScript Language Reference...
Page 8: ......
Page 66: ...66 Chapter 2 Creating Custom Classes with ActionScript 2 0...
Page 76: ......
Page 133: ...break 133 See also for for in do while while switch case continue throw try catch finally...
Page 135: ...case 135 See also break default strict equality switch...
Page 146: ...146 Chapter 5 ActionScript Core Language Elements See also break continue while...
Page 808: ...808 Chapter 7 ActionScript for Flash...
Page 810: ...810 Appendix A Deprecated Flash 4 operators...
Page 815: ...Other keys 815 Num Lock 144 186 187 _ 189 191 192 219 220 221 222 Key Key code...
Page 816: ...816 Appendix B Keyboard Keys and Key Code Values...
Page 822: ...822 Index...