628
Chapter 7: ActionScript for Flash
Example
The following example returns the current
x
and
y
coordinates of the mouse on the Stage
(
_level0
) and in relation to a movie clip on the Stage called
my_mc
.
this.createTextField("mouse_txt", this.getNextHighestDepth, 0, 0, 150, 66);
mouse_txt.html = true;
mouse_txt.multiline = true;
var row1_str:String = " \t<b>_xmouse\t</b><b>_ymouse</b>";
my_mc.onMouseMove = function() {
mouse_txt.htmlText = "<textformat tabStops='[50,100]'>";
mouse_txt.ht= row1_str;
mouse_txt.ht= "<b>_level0</b>\t"+"\t"+_ymouse;
mouse_txt.ht= "<b>my_mc</b>\t"+this."\t"+this._ymouse;
mouse_txt.ht= "</textformat>";
};
See also
Mouse class
,
MovieClip._ymouse
MovieClip._xscale
Availability
Flash Player 4.
Usage
my_mc
._xscale
:Number
Description
Property; determines the horizontal scale (
percentage
) of the movie clip as applied from the
registration point of the movie clip. The default registration point is (0,0).
Scaling the local coordinate system affects the
_x
and
_y
property settings, which are defined in
whole pixels. For example, if the parent movie clip is scaled to 50%, setting the
_x
property moves
an object in the movie clip by half the number of pixels as it would if the movie were set at 100%.
Example
The following example creates a movie clip at runtime called
box_mc
. The Drawing API is used to
draw a box in this instance, and when the mouse rolls over the box, horizontal and vertical scaling
is applied to the movie clip. When the mouse rolls off the instance, it returns to the previous
scaling.
this.createEmptyMovieClip("box_mc", 1);
box_mc._x = 100;
box_mc._y = 100;
with (box_mc) {
lineStyle(1, 0xCCCCCC);
beginFill(0xEEEEEE);
moveTo(0, 0);
lineTo(80, 0);
lineTo(80, 60);
lineTo(0, 60);
lineTo(0, 0);
Summary of Contents for FLEX-FLEX ACTIONSCRIPT LANGUAGE
Page 1: ...Flex ActionScript Language Reference...
Page 8: ......
Page 66: ...66 Chapter 2 Creating Custom Classes with ActionScript 2 0...
Page 76: ......
Page 133: ...break 133 See also for for in do while while switch case continue throw try catch finally...
Page 135: ...case 135 See also break default strict equality switch...
Page 146: ...146 Chapter 5 ActionScript Core Language Elements See also break continue while...
Page 808: ...808 Chapter 7 ActionScript for Flash...
Page 810: ...810 Appendix A Deprecated Flash 4 operators...
Page 815: ...Other keys 815 Num Lock 144 186 187 _ 189 191 192 219 220 221 222 Key Key code...
Page 816: ...816 Appendix B Keyboard Keys and Key Code Values...
Page 822: ...822 Index...