onClipEvent()
663
onClipEvent()
Availability
Flash Player 5.
Usage
onClipEvent(
movieEvent
){
// your statements here
}
Parameters
A
movieEvent
is a trigger called an
event
. When the event occurs, the statements following it
within curly braces ({}) are executed. Any of the following values can be specified for the
movieEvent
parameter:
•
load
The action is initiated as soon as the movie clip is instantiated and appears in the
Timeline.
•
unload
The action is initiated in the first frame after the movie clip is removed from the
Timeline. The actions associated with the
Unload
movie clip event are processed before any
actions are attached to the affected frame.
•
enterFrame
The action is triggered continually at the frame rate of the movie clip. The
actions associated with the
enterFrame
clip event are processed before any frame actions that
are attached to the affected frames.
•
mouseMove
The action is initiated every time the mouse is moved. Use the
_xmouse
and
_ymouse
properties to determine the current mouse position.
•
mouseDown
The action is initiated when the left mouse button is pressed.
•
mouseUp
The action is initiated when the left mouse button is released.
•
keyDown
The action is initiated when a key is pressed. Use
Key.getCode()
to retrieve
information about the last key pressed.
•
keyUp
The action is initiated when a key is released. Use the
Key.getCode()
method to
retrieve information about the last key pressed.
•
data
The action is initiated when data is received in a
loadVariables()
or
loadMovie()
action. When specified with a
loadVariables()
action, the
data
event occurs only once,
when the last variable is loaded. When specified with a
loadMovie()
action, the
data
event
occurs repeatedly, as each section of data is retrieved.
Description
Event handler; triggers actions defined for a specific instance of a movie clip.
CHAPTER 7
ActionScript for Flash
Summary of Contents for FLEX-FLEX ACTIONSCRIPT LANGUAGE
Page 1: ...Flex ActionScript Language Reference...
Page 8: ......
Page 66: ...66 Chapter 2 Creating Custom Classes with ActionScript 2 0...
Page 76: ......
Page 133: ...break 133 See also for for in do while while switch case continue throw try catch finally...
Page 135: ...case 135 See also break default strict equality switch...
Page 146: ...146 Chapter 5 ActionScript Core Language Elements See also break continue while...
Page 808: ...808 Chapter 7 ActionScript for Flash...
Page 810: ...810 Appendix A Deprecated Flash 4 operators...
Page 815: ...Other keys 815 Num Lock 144 186 187 _ 189 191 192 219 220 221 222 Key Key code...
Page 816: ...816 Appendix B Keyboard Keys and Key Code Values...
Page 822: ...822 Index...