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Chapter 7: ActionScript for Flash
var loadProgress:Object = my_mcl.getProgress(target_mc);
trace(loadProgress.byte" = bytes loaded at start");
trace(loadProgress.byt" = bytes total at start");
};
myListener2.onLoadComplete = function(target_mc:MovieClip) {
trace("*********Second my_mcl instance*********");
trace("Your load is done on movie clip = "+target_mc);
var loadProgress:Object = my_mcl.getProgress(target_mc);
trace(loadProgress.byte" = bytes loaded at end");
trace(loadProgress.byt" = bytes total at end");
};
myListener2.onLoadError = function(target_mc:MovieClip, errorCode:String) {
trace("*********Second my_mcl instance*********");
trace("ERROR CODE = "+errorCode);
trace("Your load failed on movie clip = "+ta"\n");
};
another_mcl.addListener(myListener2);
/* Now load the files into their targets (using the second instance of
MovieClipLoader) */
another_mcl.loadClip("http://www.macromedia.com/devnet/images/160x160/
flex_logo.jpg", this.createEmptyMovieClip("clip4_mc",
this.getNextHighestDepth()));
clip4_mc._y = 200;
// Issue the following statements after the download is complete,
// and after my_mcl.onLoadInit has been called.
// my_mcl.removeListener(myListener);
// my_mcl.removeListener(myListener2);
See also
MovieClipLoader.unloadClip()
MovieClipLoader.onLoadComplete
Availability
Flash Player 7.
Usage
listenerObject
.onLoadComplete = function([
target_mc
:Object]) {
// your statements here
}
Parameters
listenerObject
A listener object that was added using
MovieClipLoader.addListener()
.
target_mc
A movie clip loaded by a
MovieClipLoader.loadClip()
method. This parameter
is optional.
Returns
Nothing.
Summary of Contents for FLEX-FLEX ACTIONSCRIPT LANGUAGE
Page 1: ...Flex ActionScript Language Reference...
Page 8: ......
Page 66: ...66 Chapter 2 Creating Custom Classes with ActionScript 2 0...
Page 76: ......
Page 133: ...break 133 See also for for in do while while switch case continue throw try catch finally...
Page 135: ...case 135 See also break default strict equality switch...
Page 146: ...146 Chapter 5 ActionScript Core Language Elements See also break continue while...
Page 808: ...808 Chapter 7 ActionScript for Flash...
Page 810: ...810 Appendix A Deprecated Flash 4 operators...
Page 815: ...Other keys 815 Num Lock 144 186 187 _ 189 191 192 219 220 221 222 Key Key code...
Page 816: ...816 Appendix B Keyboard Keys and Key Code Values...
Page 822: ...822 Index...