LocalConnection.connect()
335
};
close_button.addEventListener("click", closeListener);
See also
LocalConnection.connect()
LocalConnection.connect()
Availability
Flash Player 6.
Usage
receiving_lc
.connect(
connectionName:String
)
: Boolean
Parameters
connectionName
A string that corresponds to the connection name specified in the
LocalConnection.send()
command that wants to communicate with
receiving_lc
.
Returns
A Boolean value:
true
if no other process running on the same client computer has already issued
this command using the same value for the
connectionName
parameter;
false
otherwise.
Description
Method; prepares a LocalConnection object to receive commands from a
LocalConnection.send()
command (called the
sending LocalConnection object
). The object
used with this command is called the
receiving LocalConnection object
. The receiving and sending
objects must be running on the same client computer.
Make sure you define the methods attached to
receiving_lc
before calling this method, as
shown in all the examples in this section.
By default, Flash Player resolves
connectionName
into a value of
"
superdomain
:connectionName"
, where
superdomain
is the superdomain of the SWF file
containing the
LocalConnection.connect()
command. For example, if the SWF file
containing the receiving LocalConnection object is located at www.someDomain.com,
connectionName
resolves to
"someDomain.com:connectionName"
. (If a SWF file is located on
the client computer, the value assigned to
superdomain
is
"localhost"
.)
Also by default, Flash Player lets the receiving LocalConnection object accept commands only
from sending LocalConnection objects whose connection name also resolves into a value of
"
superdomain
:connectionName"
. In this way, Flash makes it simple for SWF files located in the
same domain to communicate with each other.
If you are implementing communication only between SWF files in the same domain, specify a
string for
connectionName
that does not begin with an underscore (_) and that does not specify a
domain name (for example,
"myDomain:connectionName"
). Use the same string in the
LocalConnection.connect(
connectionName
)
command.
Summary of Contents for FLEX-FLEX ACTIONSCRIPT LANGUAGE
Page 1: ...Flex ActionScript Language Reference...
Page 8: ......
Page 66: ...66 Chapter 2 Creating Custom Classes with ActionScript 2 0...
Page 76: ......
Page 133: ...break 133 See also for for in do while while switch case continue throw try catch finally...
Page 135: ...case 135 See also break default strict equality switch...
Page 146: ...146 Chapter 5 ActionScript Core Language Elements See also break continue while...
Page 808: ...808 Chapter 7 ActionScript for Flash...
Page 810: ...810 Appendix A Deprecated Flash 4 operators...
Page 815: ...Other keys 815 Num Lock 144 186 187 _ 189 191 192 219 220 221 222 Key Key code...
Page 816: ...816 Appendix B Keyboard Keys and Key Code Values...
Page 822: ...822 Index...