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3. The computer will then illuminate the coordinates of the square it is
thinking of moving to. Press this square (or, again, press HINT). The
computer will then continue thinking.
You now know what move the computer is probably going to make which allows
you to make the most of the wait by starting to think about your response.
XVI. ‘TRAINING’ MODE
The computer has a TRAINING mode, which allows you to improve your game by
indicating whether the move you are going to make is good. A good move is one
that, in the computer’s opinion, will improve your position, or is the best ‘playable’
move if it is impossible for you to improve your position.
To enter TRAINING mode, press the TRAINING button once. The GOOD MOVE
light will illuminate to tell you that TRAINING mode is on. To exit TRAINING
mode, press the TRAINING button again. TRAINING mode is deactivated when
you press NEW GAME; therefore, don’t forget to press TRAINING again if you
want your moves to be evaluated during the next game.
When TRAINING mode is on and the computer considers your move to be good,
it will illuminate the GOOD MOVE light after having indicated the square it is
about to move from.
If you think your move was good, but the light does not illuminate, then there was
at least one other move you could have made which would have been better. If you
want to know what it was, press TAKE BACK to cancel your move, then press
HINT. Then you can decide if you want to make the move recommended by the
computer, or the one you had thought of originally, or even a completely different
one! But you must press TAKE BACK before making the computer’s move,
otherwise the HINT mode will not work when you cancel your move.
TRAINING mode used in conjunction with the HINT function allows you to
improve your game: TRAINING mode tells you if your move is not very good,
and the HINT function offers you a better solution. But don’t forget: you should
always try and find the best move possible!
CG1300 -1350-F/GB/P/I/E
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