User Guide
Chapter 7 Effects
Rev. 1.30.03.07.r1
Page 113
Chapter 7 Effects
Think of an effect as a sequential series of lighting steps which contain time
attributes like cues but also can contain patterns. The content of an effect is
determined by the elements assigned to each of its steps and the attributes
defined for each step. Each effect step contains up to ten elements and
these elements may include individual channels, device traits, submasters,
groups or cues.
Effects are created from the Effect sub-display of the Stage or Preview
displays.
This chapter covers all areas of creating and using effects and contains the
following subjects:
•
Effect Sub-Display
•
Navigating the Effect Sub-Display
•
Effect Sub-Display Soft-keys
•
Effect Attributes
•
Setting Amount of Effect Steps
•
Effect Step Fade and Dwell Times
•
Effect Patterns
•
Creating and Editing Effects
•
Creating a Step
•
Element Hierarchy
•
Adding Steps
•
Inserting Steps
•
Deleting Steps
•
Testing an Effect
•
Clearing Effects
•
Assigning Effects to Cues
•
Assigning Effects to Submasters
Some effects can also be created by using the "Real Time" recording
feature of Macros. See
for more information.
Summary of Contents for 24/48
Page 4: ...Table of Chapters Page II Rev 1 30 03 07 r1...
Page 66: ...Chapter 4 Submasters Page 54 Rev 1 30 03 07 r1...
Page 108: ...Chapter 5 Cues Page 96 Rev 1 30 03 07 r1...
Page 146: ...Chapter 8 Macros Page 134 Rev 1 30 03 07 r1...
Page 186: ...Chapter 10 Automated Devices Page 174 Rev 1 30 03 07 r1...
Page 210: ...Chapter 12 System Settings Page 198 Rev 1 30 03 07 r1...
Page 228: ...Chapter 14 Alternate Control Interfaces Page 216 Rev 1 30 03 07 r1...
Page 244: ...Appendix B Specifications Page 232 Rev 1 30 03 07 r1...
Page 248: ...Appendix C Maintenance Page 236 Rev 1 30 03 07 r1...