Chapter 6 Groups
Page 112 Rev. 1.30.03.07.r1
Using Groups in Effects
Groups can be used as building blocks when programming an effect. By
adding groups to effect steps you can create very complex and powerful
effects which can then be triggered by a submaster or cue. For example,
when using automated devices you could have a different group of
positions for each effect step. You could then add a different group of
colors to the same steps to create a moving pattern which changes color at
each step.
For more information on Effects and how to assign a group to an effect, see
.
Summary of Contents for 24/48
Page 4: ...Table of Chapters Page II Rev 1 30 03 07 r1...
Page 66: ...Chapter 4 Submasters Page 54 Rev 1 30 03 07 r1...
Page 108: ...Chapter 5 Cues Page 96 Rev 1 30 03 07 r1...
Page 146: ...Chapter 8 Macros Page 134 Rev 1 30 03 07 r1...
Page 186: ...Chapter 10 Automated Devices Page 174 Rev 1 30 03 07 r1...
Page 210: ...Chapter 12 System Settings Page 198 Rev 1 30 03 07 r1...
Page 228: ...Chapter 14 Alternate Control Interfaces Page 216 Rev 1 30 03 07 r1...
Page 244: ...Appendix B Specifications Page 232 Rev 1 30 03 07 r1...
Page 248: ...Appendix C Maintenance Page 236 Rev 1 30 03 07 r1...