7-62
Setup Mode
The Ribbon Configuration (RIBCFG) Page
With RelSynTyp set to
AnyBeatWait
, if there is already a something playing to sync to, the riff
will wait for the next beat before releasing. The difference from AnyBeat is that if there is nothing
playing to sync to, this riff will not stop when released. This can be useful if you want to stop a
riff in sync only when another riff is playing. If something is already playing to sync to,
AnyBeatWait behaves just like AnyBeat.
With RelSynTyp set to
Loop
, if there is already a riff or song playing to sync to, the current riff
will wait for the playing riff or song to restart its loop (if it is looped) before stopping when
released (see
Loop
on page 7-59
for looping riffs, and
Loop
on page 12-11
for looping songs.) This
way you can release the riff to stop ahead of time, and have it stop in sync at the start of the
playing riff or song’s loop.
With RelSynTyp set to
Stop
, if there is already something playing to sync to, the current riff will
wait for what is playing to stop before releasing. This way you can trigger the current riff to
release ahead of time, and have it stop in sync at the release (stopping) of the riff, arpeggiator, or
song that you are syncing to.
With RelSynTyp set to
StartWait
, if there is nothing playing to sync to, the current riff will wait
for something it can sync to to begin playing first before releasing. This is similar to
DownBeatWait, but it will only release the riff the first time that whatever it is syncing to starts.
This way you can trigger the riff to stop ahead of time, and have it stop in sync at the start of the
riff, arpeggiator, or song that you are syncing to. If you restart the riff and try to release it again
while the thing you are syncing to is already playing,
StartWait
will not stop the riff.
With RelSynTyp set to
LoopWait
, if there is already a riff or song playing to sync to, the current
riff will wait for the playing riff or song to restart its loop (if it is looped) before stopping (see
Loop
on page 7-59
for looping riffs, and
Loop
on page 12-11
for looping songs.) This way you can
trigger the riff to stop ahead of time, and have it stop in sync at the start of the playing riff or
song’s loop. The difference from Loop is that if there is nothing playing to sync to, the riff will not
stop when released. If the riff or song that you are syncing to is already running,
LoopWait
behaves just like
Loop
.
With RelSynTyp set to
StopWait
, if there is already something playing to sync to, the current riff
will wait for what is playing to stop before releasing. This way you can trigger the riff to stop
ahead of time, and have it start in sync at the release (stopping) of the riff, arpeggiator, or song
that you are syncing to. The difference from
Stop
is that if there is nothing playing to sync to, the
riff will not stop when released. If the riff or song that you are syncing to is already running,
StopWait
behaves just like
Stop
.
Note:
For all
RelSynTyp
settings except
Stop, StartWait
and
StopWait
, a riff can sync its release
with its self. For example, you could use riff 1 and sync it to its self by setting
Riff 1
for the
RelSynZn
parameter. Then, if you set
DownBeat
for the
RelSynTyp
parameter, when released
the riff would always wait until its next downbeat to stop.
Duration (Dur)
Duration changes the duration of each MIDI note. The original durations of the notes in the
sequence are multiplied by the selected percentage. 100% will cause no change, values smaller
than 100% will result in shorter durations, values larger than 100% will result in longer durations.
Velocity
Velocity changes the velocity of each MIDI note. The original velocities of the notes in the
sequence are multiplied by the selected percentage. 100% will cause no change, values smaller
than 100% will result in lower velocities, values larger than 100% will result in higher velocities.
Offset
You can fine tune the start time of your riff in ticks by using the Offset parameter. A positive value
will delay the start time, while a negative value will speed up the start time.