JUMP <name> Example: JUMP MYDESTIN
Continues the program from the specified TO address. The hardware context (projectors,
auxiliary units, etc.) is automatically saved.
RESPONSE <name1> <name2> Example: RESPONSE YES YOURDEST
Interrupts the program which is in progress and initiates a keyboard poll which must be termi-
nated by pressing the enter key. RESPONSE instructions can be used in consecutive blocks.
A special TO address <name2> can be assigned to each user input defined in <name1>. The
program continues from <name2> if the answer is the same as <name1>.
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Two keywords which can be assigned special functions are reserved for <name1>:
TIMEOUT: if the user’s answer is not received within the time defined in the TIMEOUT
instruction, the program continues from the specified TO address <name2>.
ILLEGAL: if the user enters something which is not anticipated, the program continues from
the specified TO address - without this statement, a flashing error message is displayed on the
text screen for roughly 1.5 s.
KEY <key> <name> Example: KEY 1 PROGRAM1
The program continues from the specified TO address if the key specified in <key> is pressed,
otherwise the next instruction after KEY is executed. If the question mark (?) is specified in
<key>, the program takes a branch after any key is pressed.
IDENT <name> Example: IDENT A:LIST
A sequence of characters entered by the user and terminated by [ENTER] is date and time
logged and added to the text file whose name was specified in <name>. Any number of text
files can be used in a program provided they have different names. The <name> details must
include a drive specification such as „A:“ and must not be longer than 8 characters. Extensions
are not permitted, the program automatically assigns these as „TXT“.
COUNT <n> <value> Example: COUNT 21-1
The value <value> is added to one of the 32 counters. <value> must be a positive or negative
integer. If <value> equals zero, the counter specified in <n> is reset to zero.
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STORE Example: STORE
The instantaneous count in all 32 counters is stored in an ASCII text file under the name
COUNTER.DAT. This file contains 32 sequential entries which consist of the ASCII digit