characters in the address specification.
Screen instructions
SHOW <name>: one block of text identified by name (8 characters) is displayed on the screen.
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BLOW <name>: one block of text identified by name is revealed from a vertical centre-line on
the screen.
ERASE: the screen is cleared and goes dark.
PRINT <name>: one block of text identified by name is output on the printer.
POOL <name>: one block of text identified by name is transferred to a memory which can be
printed out collectively.
NEW: the content of POOL and COUNT (explained later on) is deleted.
DOCUMENT: the content of POOL is output on the printer.
Logic instructions:
WAIT <t>: delays the next program step by a time interval which can be selected in 0.01 s
steps.
LABEL <name>: sets a TO address (up to 8 characters) for instruction sequences which are to
be used with JUMP or RESPONSE.
LOOP: defines the start of a loop for iteration.
REPEAT <n>: repeats all instructions from the last LOOP marker with a preselectable number
of cycles.
JUMP <name>: continues the program from the specified TO address. The hardware context
(projectors, auxiliary units, etc.) is automatically saved.
RESPONSE <name1> <name2>: interrupts the program which is in progress and initiates a
keyboard poll which must be terminated by pressing the enter key. RESPONSE instructions
can be used in consecutive blocks. A special TO address <name2> can be assigned to each
user input defined in <name1>.
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The program continues from <name2> if the answer is the same as <name1>.
<name1> in special cases: