![Interactive Technologies CueServer 2 User Manual Download Page 201](http://html1.mh-extra.com/html/interactive-technologies/cueserver-2/cueserver-2_user-manual_2076041201.webp)
Join
Syntax
Command
Description
Return Value
Join <join group>
Sets the join group of the current zone
The join group number
Join Clear
Sets the join group of the current zone to 0
0
Join ?
Returns the current zone’s join group
The join group number
•
<join group>
◦ A numeric ID from
0
through
32
.
Abbreviation
None
Description
Use the
Join
command to set the
Join Group Number
for the selected zone.
Each Zone can be assigned a Join Group. By default each Zone starts in Group 0 (zero). When a Zone is a
member of a non-zero Join Group, that zone becomes logically “joined” with all other Zones that are
members of the same group.
When Zones are joined together by having the same Join Group Number, the channels of all Zones in the
group are merged together. Also, any Preset number that is activated a Zone will be also activated in all
joined zones.
For example, a project has three zones named “Ballroom A”, “Ballroom B”, and “Ballroom C”. Each of these
zones has eight presets numbered 1 through 8. The channels in each zone are 1>10, 11>20, and 21>30,
respectively.
If a user activates any preset in any of the three zones, that preset only operates in that zone. It is assumed
that removable walls are separating each of these zones.
Interactive Technologies, Inc.
CueServer 2 User's Manual - 18.5.18
Page 199 of 429