Firmware Version 1.21
2/2/2010
38
bank, function key F1 will send Bank 1, Message 1. The 7 key will send Bank 2,
message 1; F8 will send Bank 2, Message 2 and so on.
As the keyboard is buffered, you can “stack” as many memory messages as you wish to
be sent in sequence. As mentioned earlier, hitting the END key on the keyboard or
tapping either paddle will clear the keyboard buffer, including any queued messages.
Storing and Editing Messages
You can also edit messages in the current memory bank using SHIFT-F1 through SHIFT-
F6. While in editing mode, the top panel button corresponding to the message being
edited will turn red.
The existing message (if there is one) will be loaded into memory and can be reviewed,
edited or replaced. A “pointer” is kept in memory that can be manipulated using several
of the keys on the keyboard, similar to the way they would be used if you were editing
text on a screen.
The following keyboard keys are used in store/edit mode:
•
ENTER: Ends the message at the current character position. The pointer is set to
the beginning of the message (zero) so the message can be reviewed. The keyer
sends ‘R’ to acknowledge.
•
HOME or UP ARROW: Sets the pointer to zero.
•
TAB: Plays the message from the current pointer location for review. To review
the entire message, press HOME or up arrow, followed by TAB.
•
Backspace: Deletes the character just before the pointer (the last character played).
•
Down arrow: Sets the pointer to the end of the message. At this point you can add
to the message until it reaches its maximum length (255 characters).
•
Left arrow: Moves the pointer back by one position and plays the character being
pointed to. Does not delete the character.
•
Right arrow: Moves the pointer forward one position and plays the character being
pointed to.
•
Escape (ESC): Hit twice to quit editing without changing the existing message.
•
END or INS: Quits editing; saves contents of the buffer to the current message and
returns to normal keying/keyboard mode.
•
Vertical bar ‘|’ inserts a half-space in between characters. For example, to send
your call sign with slightly slower than normal spacing, you could type it as
‘N|0|X|A|S’. During playback, you will hear a single dit at a higher audio tone to
indicate the half-space character.
Editing Example:
Let us assume we have a message stored in memory location 1, and we wish to edit that
message from the USB keyboard. We press Shift-F1; the message is loaded into the
buffer and the pointer is set to the first character as shown: