Firmware Version 1.21
2/2/2010
21
5.
Whoops! That should be “NE”, not “NI”!! No problem. Just send the normal
Morse code for a mistake, 8 dits. The keyer will respond by “backing up” and re-
sending the last word:
OMAHA,
6.
Continue the message:
NE OMAHA, NE = UR RST/P= HW CPY? BK TO U
7.
Now that you’re done recording, tap the memory button. The keyer sends the
prompt, ‘?’
8.
You probably want to review the message, so you send ‘P’ to play it. The keyer
plays it back:
NAME HR IS DALE DALE = QTH OMAHA, NE OMAHA, NE = UR
RST/P= HW CPY? BK TO U
9.
Now let’s say you want to add something to the end of the message. You send
‘C’ (Continue).
10.
The keyer plays the message. You can tap the paddle at any point to stop the
message and record over it from that point on. We’ll let it play until the end.
11.
You can now add to the message – let’s say you add, ‘
/PDE N0XAS KN
’. This
will let you send the other op’s call sign manually (we’ll cover that feature later
on).
12.
Again, tap the button to stop recording. The keyer sends ‘?’
13.
Once you’re finished recording, tap the button (or send SK ). The button LED
turns off, and you’re done!
Playback:
To play a stored message using the pushbuttons, simply tap the button corresponding to
the message you wish to play. The button will light up green while the message is being
played. The color will change to orange whenever the keying output is active. If you
have the sidetone monitor enabled, you will hear the Morse code message playing via the
internal speaker.
Pressing a memory button while a message is playing will queue that message to be sent.
For example, if Message 1 is playing and you press button M2, Message 2 will be sent as
soon as Message 1 is finished. Up to six messages can be queued up this way.
You may wish to terminate a message, or a series of messages, while it is being played.
Simply tap either the dot or dash paddle to terminate all message send activity
immediately. If you are in USB Keyboard mode, the ESC key on the keyboard will have
the same effect. All messages playing or queued will be terminated, and the keyboard
buffer will be flushed.
Using the example message in the “Recording” section, let’s say you have just started a
QSO with another station. It’s your turn to send, and you want to try out your new
memory message.
1.
You tap the memory button. The keyer immediately starts sending. You hear it
send
NAME HR IS DALE DALE = QTH OMAHA, NE OMAHA, NE = UR
RST