2-2
Section 2: Overview
Actions That Start a Machine Cycle
Any of the following occurrences will cycle the pinsetter.
1. Pushing the reset button on the ball rack.
2. The pulling of a string attached to a pin such as when a bowling ball knocks over one or more
pins along with a ball detect signal from the pinsetter ball detector.
3. The second ball in a frame breaking the pinsetter ball detector.
4. Switching the main power located on the StringPin Controller to the “On” position.
5. The scoring system sending the pinsetter a “Reset” command through its communication cable.
Description of Pinsetter Cycles During Bowling
First Ball Cycles
Strike
Three seconds after the first pin falls, all ten pins are raised to the full up position and then lowered to
the pindeck.
Gutter Ball (Bowling ball rolled in the channel)
The machine will receive and remember the ball detect signal. There is no machine activity and after
five seconds the machine is ready for the second ball.
Some Pins Knocked Down (Standing Pin Cycle)
Three seconds after the first pin falls, all ten pins are raised to the full up position and those that were
left standing will be lowered to the pindeck.
Second Ball Cycles
Three seconds after receiving a ball detector signal all ten pins are raised to the full up position and then
lowered to the pindeck.
Summary of Contents for StringPin
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