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EFFECT Parameters > REVERB
REVERB
This effect adds reverberation to the sound.
Parameter
Value
Explanation
ON/OFF
OFF, ON
Turns this effect on/off.
TYPE
This selects the reverb type. Various different
simulations of space are offered.
AMBIENCE
Simulates an ambience mic (off-
mic, placed at a distance from the
sound source) used in recording
and other applications. Rather than
emphasizing the reverberation, this
reverb is used to produce a sense of
openness and depth.
ROOM
Simulates the reverberation in
a small room. Provides warm
reverberations.
HALL1
Simulates the reverberation in a
concert hall. Provides clear and
spacious reverberations.
HALL2
Simulates the reverberation in
a concert hall. Provides mild
reverberations.
PLATE
Simulates plate reverberation (a
reverb unit that uses the vibration of
a metallic plate). Provides a metallic
sound with a distinct upper range.
SPRING
This simulates the sound of a guitar
amp’s built-in spring reverb.
MOD
This reverb adds the wavering
sound found in hall reverb to
provide an extremely pleasant
reverb sound.
TIME
0.1 s–10.0 s
Adjusts the length (time) of
reverberation.
PRE-DELAY
0 ms–500 ms
Adjusts the time until the reverb
sound appears.
EFFECT LEVEL
0–100
Adjusts the volume of the reverb
sound.
LOW CUT
FLAT, 20.0
Hz–16.0 kHz
This sets the frequency at which the
low cut filter begins to take effect.
When FLAT is selected, the low cut
filter will have no effect.
HIGH CUT
20.0 Hz–16.0
kHz, FLAT
This sets the frequency at which the
high cut filter begins to take effect.
When FLAT is selected, the high cut
filter will have no effect.
DENSITY
1–10
Adjusts the density of the reverb
sound.
DIRECT LEVEL
0–100
Adjusts the volume of the direct
sound.
CARRY OVER
OFF, ON
Specifies whether the effect sound
remains when you turn off the
effect, or does not remain.
SPRING SENS
*1
0–100
Adjusts the sensitivity of the spring
effect. When the value is set higher,
the effect is obtained even with a
weak picking.
Parameter
Value
Explanation
VARIATION
PATCH, 01–10
REVERB settings can be saved/
loaded as ten variations.
A saved VARIATION can be loaded
into a different patch, which is
convenient when you’re creating
sounds.
These variations are shared with the
REVERB setting in FX1–FX3.
*1 Valid when the TYPE is set to SPRING.