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EFFECT Parameters > MASTER DELAY
MASTER DELAY
Adds delayed sound to the direct sound, giving more body to the
sound or creating special effects.
Parameter
Value
Explanation
ON/OFF
OFF, ON
Turns this effect on/off.
TYPE
Selects the DELAY type “TYPE” (p. 59).
* The stereo effect is canceled if a mono effect or
AMP Modeling is connected after a stereo delay
effect.
TIME
*1 *12
1 ms–2000
ms, BPM
`
–
Œ
Adjusts the delay time.
D1 TIME
D2 TIME
*2 *12
FEEDBACK
*3
0–100
This sets the amount of delay sound
returned to the input. A higher
value will increase the number of
the delay repeats.
D1 FEEDBACK
D2 FEEDBACK
*2
EFFECT LEVEL
*4
0–120
Adjusts the volume of the delay
sound.
D1 EFFECT
LEVEL
D2 EFFECT
LEVEL
*2
HIGH CUT
*3
20.0 Hz–16.0
kHz, FLAT
This sets the frequency at which the
high cut filter begins to take effect.
When FLAT is selected, the high cut
filter will have no effect.
D1 HIGH CUT
D2 HIGH CUT
*2
TAP TIME
*6
0–100%
Adjusts the delay time of the
right channel delay. This setting
adjusts the R channel delay time
relative to the L channel delay time
(considered as 100%).
MOD RATE
*7
0–100
Adjusts the modulation rate of the
delay sound.
MOD DEPTH
*7
0–100
Adjusts the modulation depth of the
delay sound.
TRIGGER
*8
OFF, ON
If this is ON, the WARP effect is
applied.
MODE
*9
RISE
0
FALL
Rotation stops when you switch
TRIGGER from ON to OFF.
RISE
0
FADE
When you switch TRIGGER from
ON to OFF, fade-out occurs while
continuing the rotation.
TRIGGER
*9
OFF, ON
The TWIST effect is applied when
you turn this ON.
RISE TIME
*9
0–100
This parameter adjusts the amount
of time it is to take for the effect to
transition to the maximum.
FALL TIME
*9 *10
0–100
This parameter adjusts the amount
of time it is to take for the effect to
transition to the original.
FADE TIME
*9 *11
0–100
Adjusts the fade-out time.
Parameter
Value
Explanation
DIRECT LEVEL
*5
0–100
Adjusts the volume of the direct
sound.
CARRY OVER
OFF, ON
Specifies whether the effect sound
remains when you turn off the
effect, or does not remain.
BPM
40–250
Adjusts the BPM value for each
patch.
VARIATION
PATCH, 01–10
DELAY settings can be saved/loaded
as ten variations.
A saved VARIATION can be loaded
into a different patch, which is
convenient when you’re creating
sounds.
These variations are shared with the
DELAY setting in FX1–FX3.
*1 Valid when the TYPE is set to other than DUAL-S, DUAL-P, DUAL
L/R, or TWIST.
*2 Valid when the TYPE is set to DUAL-S, DUAL-P, or DUAL L/R.
*3 Valid when the TYPE is set to other than DUAL-S, DUAL-P, DUAL
L/R, WARP or TWIST.
*4 Valid when the TYPE is set to other than DUAL-S, DUAL-P, or DUAL
L/R.
*5 Valid when the TYPE is set to other than WARP or TWIST.
*6 Valid when the TYPE is set to PAN.
*7 Valid when the TYPE is set to MOD.
*8 Valid when the TYPE is set to WARP.
*9 Valid when the TYPE is set to TWIST.
*10 Valid when the MODE is set to RISE
0
FALL.
*11 Valid when the MODE is set to RISE
0
FADE.
*12 Refer to “About effects when a note value is selected as a setting”
TYPE
Value
Explanation
STEREO1
The direct sound is output from the left channel, and
the effect sound is output from the right channel.
STEREO2
This is a stereo-in/out delay.
PAN
This delay is specifically for stereo output. This allows
you to obtain the tap delay effect that divides the
delay time, then deliver them to L and R channels.
INPUT
OUTPUT R
OUTPUT L
FEEDBACK
TIME
EFFECT LEVEL
DELAY
TAP TIME
DUAL-S
This is a delay comprising two different delays
connected in series.
DUAL-P
This is a delay comprising two delays connected in
parallel.
DUAL-L/R
This delay lets you specify the L and R channels
independently. Delay 1 goes to the left channel,
Delay 2 to the right.
REVERSE
This produces an effect where the sound is played
back in reverse.