57
EFFECT Parameters > COMPRESSOR
COMPRESSOR
This is an effect that produces a long sustain by evening out the
volume level of the input signal.
Parameter
Value
Explanation
ON/OFF
OFF, ON
Turns this effect on/off.
TYPE
Selects the compressor type “TYPE” (p. 57).
SUSTAIN
0–100
Adjusts the range (time) over which
low-level signals are boosted. Larger
values will result in longer sustain.
ATTACK
0–100
Adjusts the strength of the attack
when picking.
EFFECT LEVEL
0–100
Adjusts the volume.
DIRECT LEVEL
0–100
Adjusts the volume of the direct
sound.
TONE
-50–+50
Adjusts the tone character.
VARIATION
PATCH, 01–10
COMPRESSOR settings can be
saved/loaded as ten variations.
A saved VARIATION can be loaded
into a different patch, which is
convenient when you’re creating
sounds.
These variations are shared with the
COMPRESSOR setting in FX1–FX3.
TYPE
Value
Explanation
BOSS COMP
This models a BOSS CS-3.
Hi-BAND
A compressor that adds an even stronger effect in
the high end.
LIGHT
A compressor with a light effect.
D-COMP
This models a MXR DynaComp.
ORANGE
This is modeled on the sound of the Dan Armstrong
ORANGE SQUEEZER.
FAT
When applied heavily, this compressor effect
provides a fat tone with a boosted midrange.
MILD
When applied heavily, this compressor effect
produces a sweet tone with the high end cut.
DISTORTION
This effect distorts the sound to create long sustain.
Parameter
Value
Explanation
ON/OFF
OFF, ON
Turns this effect on/off.
TYPE
Selects the DISTORTION type “TYPE” (p. 57).
DRIVE
0–120
Adjusts the depth of distortion.
TONE
-50–+50
Adjusts the tone.
LEVEL
0–100
Adjusts the volume of the effect
sound.
BOTTOM
-50–+50
Adjusts the tone for the low
frequency range. Turning this to the
left (counterclockwise) produces a
sound with the low end cut; turning
it to the right boosts the low end in
the sound.
DIRECT LEVEL
0–100
Adjusts the volume of the direct
sound.
SOLO SW
OFF, ON
Switches the tone to one suitable
for solos.
SOLO LEVEL
0–100
Adjusts the volume level when the
SOLO SW is ON.
VARIATION
PATCH, 01–10
DISTORTION settings can be saved/
loaded as ten variations.
A saved VARIATION can be loaded
into a different patch, which is
convenient when you’re creating
sounds.
TYPE
Value
Explanation
MID BOOST
This is a booster with unique characteristics in the
midrange.
CLEAN BOOST
This not only functions as a booster, but also
produces a clean tone that has punch even when
used alone.
TREBLE BOOST
This is a booster that has bright characteristics.
CRUNCH
A lustrous crunch sound with an added element
of amp distortion.
NATURAL OD
This is an overdrive sound that provides distortion
with a natural feeling.
WARM OD
This is a warm overdrive.
FAT DS
A distortion sound with thick distortion.
LEAD DS
Produces a distortion sound with both the
smoothness of an overdrive along with a deep
distortion.
METAL DS
This is a distortion sound that is ideal for
performances of heavy riffs.
OCT FUZZ
A fuzz sound with rich harmonic content.
A-DIST
This uses MDP technology to obtain ideal
distortion in all ranges of the guitar, from low to
high.
X-OD
This is an overdrive that uses MDP to obtain the
distortion that’s most appropriate in each pitch
range.
X-DIST
This is a distortion that uses MDP to obtain the
distortion that’s most appropriate in each pitch
range.