EDIT PROGRAM - SINGLE
Page 50
S3000XL Operator’s Manual
PROGRAM EDITING
Once you have a few programs in memory, it may be that you need to edit them to make
them more suitable for your application. They may need simple tweaking such as altering
the attack times or the filter cutoff or adding a bit of vibrato. You may want to totally re-
program the sound or create a new program for the latest batch of samples you have
made. Whatever it is you want to do with a program, all this is done in EDIT PROGRAM.
But before we look at the program editing functions, let’s first look at what a program is.
A program is where you assemble your raw, edited samples for playback. In the EDIT
SAMPLE mode, the samples are unprocessed by envelopes, vibrato, etc.. If they have
been looped, it is quite possible they have lost all their dynamics - this can be overcome in
a program. Furthermore, because of powerful synthesiser functions, the S3000XL can be
used to play and process samples much like an analogue synth. With 2 low frequency
oscillators (LFOs), ADSR and multi-stage envelope generators, resonant filters, panning
and more, the S3000XL can radically transform any sound offering the creative musician
and programmer endless possibilities. In short, what it means is that as well as owning a
superb sampler, you also have a very excellent and versatile analogue style synthesiser.
On top of this, you may set sophisticated keyboard splits and layers, set velocity switching
and crossfading, assign samples to individual outputs and/or pan them in the stereo
outputs as well as tune and transpose your samples. You may also set MIDI parameters
for your sample(s).
“But”, you may be asking “why have programs? Why not just play samples from EDIT
SAMPLE?” A good question. The reason we have programs is because raw samples,
however much you may have trimmed, looped, crossfaded, stretched, etc., are only half
the story. In EDIT SAMPLE, you can only play one sample at a time spanning the entire
keyboard range whereas in a program, you can assign them to different areas of the
keyboard for playback. This is known as ‘multi-sampling’.
Multi-sampling is the technique where you take several samples of one instrument across
its range or where you take several samples of different instruments (such as drums, for
example). Aside from all the fun things you can do with envelope shaping, filtering and so
forth, it is in a program that you map all these multi-samples across the keyboard. To do
this, we place the samples into what we call KEYGROUPS.