EDIT SAMPLE
S3000XL Operator’s Manual
Page 133
LOOPING
Looping is one of the trickiest areas of sampling but not impossible and the S3000XL
makes it as easy as it can with some functions to help you make good loops.
In either the SLCT page or the TRIM page, press the
key to access the looping
page. Again, you will see a display of the sample’s waveform in the left part of the display
together with a magnified display of the point where the loop rejoins the original sample
sound. You can use the
and
keys to zoom in or out of this window, but the
display of the whole sample remains at a constant magnification.
The parameters are:
Here you can select which loop you wish to set. The S3000XL can have
four loops for every sample. This may seem excessive but it can help to
overcome the repetitiveness of some loops. You may select from 1 to 4
here.
NOTES ON USING MULTIPLE LOOPS: Whilst a sample may have multiple loops in it,
there is one restriction you should be aware of and that is that they must be consecutive.
That is, LOOP 1 must be followed by LOOP 2 , LOOP 3 and LOOP 4. You cannot have a
situation where LOOP 2 is before LOOP 1 or LOOP 4 before LOOP 3 or LOOP 2. If you
do set up such loops, certain ones will be ignored. For example, setting LOOP 3 before
LOOPs 1 and 2 will cause LOOP 3 to be ignored. Please bear this in mind if you are
creating multiple loops.
This sets the length of the loop you wish to make. This is expressed in
milliseconds. You can set a loop to last from 1mS to 9998mS. This is most
useful when you have multiple loops. For example, LOOP 1 may be set to
last for 5 seconds (5000mS), LOOP 2 for 1 second (1000mS) and LOOP
3 for 3 seconds (3000mS).
If you set 9999mS, this field changes to HOLD and when this is set, the
loop will last as long as you hold a note.
You may combine timed and held loops as you like. LOOP 1 may be set
to last 1000mS, LOOP 2 set to last 200mS and LOOP 3 set to HOLD.
When you play a note, regardless of where you are on the keyboard, the
sound will play through LOOPS 1 and 2 over the time set and then move
onto LOOP 3 which will sustain for as long as hold the note(s). This is a
good way to breathe more life into a sample - single loops can sometimes
sound repetitive if they are too obvious.
A loop will repeat for the greatest whole number of times possible within
the loop time set here. For instance, if the total loop time is set to 250mS
and the length of the loop is actually 175mS, the loop will only repeat
once, not 1.428 times. This can save you a lot of calculation when you’ve
set the loop length and you want a particular ‘stutter’ effect or repeated
drum beat.