FLASH CS3
User Guide
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2
If the Component inspector is not already visible, open it from the Property inspector, and then click Options at
the bottom of the panel.
3
Under Navigation, specify how the interaction proceeds after the user submits a response for this interaction:
•
Select Off to disable navigation if you are using the quiz templates, because the templates include their own
navigation.
•
Select Next Button to require that the user click Next after submitting a response. In the GoTo Action field, select
either Stop or Play. The Next button is a Button component that you can use with stand-alone interactions
independent of the quiz template.
To navigate to a labeled frame instead of the next frame, enter a frame label in the GoTo Label box.
The default text for the Next button is Next Question.
•
Select Auto GoTo Next Frame to have the interaction proceed to the next frame after the user submits a response.
If Feedback is deselected and Knowledge Track is selected, enable the Auto GoTo Next Frame feature. This feature
submits a score after evaluation and immediately navigates to the next frame for the next interaction.
Note:
If Feedback is selected or Knowledge Track is deselected, Auto GoTo Next Frame is reset to Next Button and an
error message appears in the Output panel.
Set control button labels for a learning interaction
All interactions use an instance of the same control buttons: Check Answer, Submit, Next Question, and Reset. The
only exception is the True Or False interaction, which does not use a Reset button. Change the label for the instance
of each button by using the Component inspector.
1
Select the Learning Interaction component to the left of the Stage in the quiz template.
2
Open the Component inspector from the Property inspector and click Assets at the bottom of the panel.
3
Edit the label name under Control Button Labels.
4
To view the new labels on the buttons, select Control > Test Movie.
Changing the appearance of a learning interaction
Changing the appearance of assets
After you add a learning interaction to the Stage and break it apart, you can place and size most assets. However,
making changes to certain Flash components, such as buttons, check boxes, and radio buttons in learning interac-
tions, requires less common processes.
Change the images in a graphical learning interaction
For Drag and Drop, Hot Spot, and Hot Object learning interactions, you change the appearance of the graphic
distractors
(the selectable choices) in the interaction to suit the purposes of your course.
1
If it is not broken apart, select the learning interaction movie clip and select Modify > Break Apart.
2
Select the placeholder graphical objects and delete them.
3
To add your own custom Drag objects, create or import a graphic and convert it to a movie clip symbol (Modify >
Convert to Symbol).