FLASH CS3
User Guide
162
Making a cutout with the kite image
To avoid inadvertently altering shapes and lines by overlapping them, group the shapes or use layers to separate them.
See also
“Group objects” on page 201
“About layers” on page 36
Use the Object Drawing model
By default, Flash uses the Merge Drawing model. To draw shapes using the Object Drawing model, click the Object
Drawing button in the Tools panel.
Enable the object drawing model
1
Select a drawing tool that supports the Object Drawing model (the Pencil, Line, Pen, Brush, Oval, Rectangle, and
Polygon tools).
2
Select the Object Drawing button
from the Options category of the Tools panel, or press the J key to toggle
between the Merge and Object Drawing models. The Object Drawing button toggles between the Merge and Object
Drawing models. Set preferences for contact sensitivity when you select shapes created by using the Object Drawing
model.
Convert a Merge Drawing model created shape to an Object Drawing model shape
1
Select the shape on the Stage.
2
To convert the shape into a Object Drawing model shape, select Modify > Combine Objects
> Union. After
conversion, the shape is treated like a vector-based drawing object that does not alter its appearance by interacting
with other shapes.
To join two or more shapes into a single, object-based shape, use the Union command.
Select objects
Select objects with the Pointer, Subselection, and Lasso tools.