78
Use MIDI functionality
For Basic mode or Advanced mode 1
The display will blink “F0”, which is the first byte (starting status byte) of a system exclusive
message. (This cannot be changed.)
fig.f0
7.
Confirm what’s indicated, and press the
[ENTER]
button.
8.
Use the
[0]
–
[F]
keys to input the second byte.
9.
Press the
[ENTER]
button.
10.
Input the third and subsequent bytes in the same way.
11.
When you have finished inputting the message, use the keyboard to enter
[F]
and
[7]
,
specifying the ending status byte “F7”.
12.
Press the
[ENTER]
button.
13.
If Advanced mode1, specify the range of values. (
➝
Specifying the range of values
14.
Specify the output port. (
➝
15.
If you are making an assignment for a button, specify the button mode.
(
For Advanced mode 2
fig.f0
The display will indicate “F-.”
7.
Use the
[6]
,
[8]
,
[A]
–
[C]
,
[F]
keys to specify the system message.
8.
Press the
[ENTER]
button.
9.
Specify the output port. (
➝
For Advanced modes 3 or 4
fig.BANK-3
The display will indicate “L–”.
7.
Use the
[0]
–
[F]
keys of the keyboard to specify the number (decimal) of
bytes you want to input.
8.
Press the
[ENTER]
button.
9.
Use the
[0]
–
[F]
keys to input the first byte.
10.
Press the
[ENTER]
button.
11.
Input the second and subsequent bytes in the same way.
12.
After you have input the number of bytes you specified in step 7, the PCR-1 will check
whether the messages you’ve input are indeed valid MIDI messages. If there is a problem,
the display will indicate “ERR”.
In this case, you should press the
[ENTER]
button, which takes you back to step 7, where
you can input the values over again.
13.
If Advanced mode4, specify the range of values. (
➝
Specifying the range of values
14.
Specify the output port. (
➝
15.
If you are making an assignment for a button, specify the button mode.
(
*1 Reference
*1 The -- area displays the currently set value. If it has not been set, the default setting will be displayed. Even if you change the type or mode
of the MIDI message that is assigned, the default setting will be displayed. This will be lit if the value is the same as the currently set value,
or will blink if the value is different.
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