Theory of Operation
4-1
Chapter 4
Theory of Operation
4.1 Introduction
This chapter contains a somewhat detailed look at the proprietary parts of
the graphics board design. Standard devices, such as color map chips and
DUARTs are not covered here. Chapter 5 has some relevant information
about the devices. Otherwise, we depend on the manufacturer's data sheet
to provide complete information.
Section 1.2 contains a complete Functional Description. Please refer to
that section before continuing with this chapter.
This chapter has the following sections:
4.2
System Architecture
4.3
Master Clock
4.4
VMEbus Interface
4.5
VMEbus Interrupt Controller
4.6
System Arbitration
4.7
Display Memory
4.8
System Memory
4.9
Summary of Programmed Devices
Содержание VCD-V
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