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TQ10X User Guide
Command Descriptions
➀
A—Acceleration
(Example Command)
➁
Command Type: Motion
➅
Valid Software Version: A
➂
Syntax: <a>An
➆
Units: revs/sec
2
➃
Range: n = 0.01-999.99
➇
Default Value: A = 100
➄
Attributes: Buffered,
➈
See Also: D, G, MR, V
Savable in Sequence
➉
Response to aA is *An
➀
Command Mnemonic
The beginning of each command entry contains the command’s mnemonic value and full
name.
➁
Command Type
Set-Up—Set-up commands define application conditions. These commands establish the
output data’s format from the controller.
Motion—Motion commands affect motor motion, such as acceleration, velocity, distance,
go home, stop, direction, mode, etc.
Programming—Programming commands affect programming and program flow for
trigger, output, all sequence commands, time delays, pause and continue, enable and
disable, loop and end-loop, line feed, carriage return, and backspace.
Status—Status commands respond (report back) with data. These commands instruct the
system to send data out from the serial port for host computer use.
➂
Syntax
The proper syntax for the command is shown here. The specific parameters associated with
the command are also shown. If any of these parameters are shown in brackets, such as
<a>, they are optional. The parameters are described below.
a—An a indicates that a device address must accompany the command. Only the device
specified by this parameter will receive and execute the command. Valid addresses are 1-
255.
n—An n represents an integer. An integer may be used to specify a variety of values
(acceleration, velocity, etc.).
s—An s indicates that a sign character, either positive or negative (+ or -), is required.
x—An x represents any character or string of characters.
➃
Range
This is the range of valid values that you can specify for n (or any other parameter
specified).
➄
Attributes
This first attribute indicates if the command is immediate or buffered. The system executes
immediate commands as soon as it receives them. Buffered commands are executed in the
order that they are received with other buffered commands. Buffered commands can be
stored in a sequence.
The second attribute explains how you can save the command.
•
Savable in Sequence
•
Never Saved
•
Automatically Saved
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